refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -1,7 +1,8 @@
using System; using System;
using UnityEngine; using UnityEngine;
public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{ namespace Reset.Units{
public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
public float lockonTargetRadius{ get; set; } = 1f; public float lockonTargetRadius{ get; set; } = 1f;
public bool lockonDebug{ get; set; } = false; public bool lockonDebug{ get; set; } = false;
public float lockonRaycastVerticalOffset{ get; set; } public float lockonRaycastVerticalOffset{ get; set; }
@@ -13,4 +14,5 @@ public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
void OnDestroy(){ void OnDestroy(){
OnTargetDelete(); OnTargetDelete();
} }
}
} }

View File

@@ -4,7 +4,7 @@ using ParadoxNotion.Serialization.FullSerializer;
using UnityEngine; using UnityEngine;
using Logger = ParadoxNotion.Services.Logger; using Logger = ParadoxNotion.Services.Logger;
namespace NodeCanvas.Tasks.Actions { namespace Reset.Units {
[Category("Reset")] [Category("Reset")]
public class UpdateObjectCameraTracking : ActionTask<LockOnManager> { public class UpdateObjectCameraTracking : ActionTask<LockOnManager> {

View File

@@ -4,7 +4,8 @@ using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.UIElements; using UnityEngine.UIElements;
public class InputFinder : MonoBehaviour{ namespace Reset.Units{
public class InputFinder : MonoBehaviour{
public InputActionMap actionMap; public InputActionMap actionMap;
void Start(){ void Start(){
@@ -14,7 +15,7 @@ public class InputFinder : MonoBehaviour{
} }
public void AwaitNewInput(){ public void AwaitNewInput(){
GameManager.ClearCurrentController(); PlayerManager.ClearCurrentController();
GetComponent<UIDocument>().enabled = true; GetComponent<UIDocument>().enabled = true;
actionMap.Enable(); actionMap.Enable();
@@ -22,8 +23,7 @@ public class InputFinder : MonoBehaviour{
void InputPressed(InputAction.CallbackContext context){ void InputPressed(InputAction.CallbackContext context){
try { try {
GameManager.AttachControllerToPlayer(context.control.device); PlayerManager.AttachControllerToPlayer(context.control.device);
Debug.Log(context.control.device);
} catch (Exception e) { } catch (Exception e) {
Debug.LogError($"Failed to set the new device to the player: {e.Message}"); Debug.LogError($"Failed to set the new device to the player: {e.Message}");
return; return;
@@ -32,4 +32,5 @@ public class InputFinder : MonoBehaviour{
GetComponent<UIDocument>().enabled = false; GetComponent<UIDocument>().enabled = false;
actionMap.Disable(); actionMap.Disable();
} }
}
} }

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@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Reset; using Reset;
using Reset.Core;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using Unity.Cinemachine; using Unity.Cinemachine;
using UnityEngine; using UnityEngine;
@@ -13,7 +14,8 @@ using UnityEngine.UIElements;
using Vector2 = UnityEngine.Vector2; using Vector2 = UnityEngine.Vector2;
using Vector3 = UnityEngine.Vector3; using Vector3 = UnityEngine.Vector3;
public class LockOnManager : MonoBehaviour{ namespace Reset.Units{
public class LockOnManager : MonoBehaviour{
public class ActiveLockOnTarget{ public class ActiveLockOnTarget{
public GameObject gameObject; public GameObject gameObject;
public float targetWeight; public float targetWeight;
@@ -26,13 +28,11 @@ public class LockOnManager : MonoBehaviour{
// Lock On settings // Lock On settings
[Space(5)] public float lockOnRange = 40f; [Space(5)] public float lockOnRange = 40f;
public float lockOnMaxAngle = 70f; public float lockOnMaxAngle = 70f;
[Range(0,1)] public float mainTargetWeight = .15f; [Range(0, 1)] public float mainTargetWeight = .15f;
[FormerlySerializedAs("smoothing")] public float smoothTime = 1f; [FormerlySerializedAs("smoothing")] public float smoothTime = 1f;
// Lock On Tracking // Lock On Tracking
[Space(10)] [Space(10)] public ActiveLockOnTarget mainTarget;
public ActiveLockOnTarget mainTarget;
public List<ActiveLockOnTarget> activeTargets = new List<ActiveLockOnTarget>(); public List<ActiveLockOnTarget> activeTargets = new List<ActiveLockOnTarget>();
@@ -56,8 +56,8 @@ public class LockOnManager : MonoBehaviour{
// } // }
// References from camera // References from camera
targetGroup = GameManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>(); targetGroup = PlayerManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>();
lockOnDocument = GameManager.UI.transform.Find("Lock On").GetComponent<UIDocument>(); lockOnDocument = UIManager.UI.transform.Find("Lock On").GetComponent<UIDocument>();
} }
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
@@ -65,18 +65,17 @@ public class LockOnManager : MonoBehaviour{
// Quick check for things in lock-on target that aren't lock-onable // Quick check for things in lock-on target that aren't lock-onable
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) { if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
mainTarget.gameObject.AddComponent<GenericLockOnTarget>(); mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
Debug.LogWarning($"The object <b>{mainTarget.gameObject.name}</b> has no ILockOnTarget interface. This isn't hyper critical, but adding one as a GenericLockOnTarget anyways."); Debug.LogWarning(
$"The object <b>{mainTarget.gameObject.name}</b> has no ILockOnTarget interface. This isn't hyper critical, but adding one as a GenericLockOnTarget anyways.");
} }
elementRoot = lockOnDocument.rootVisualElement.Query<VisualElement>("LockOnGroup"); elementRoot = lockOnDocument.rootVisualElement.Query<VisualElement>("LockOnGroup");
elementLabelName = lockOnDocument.rootVisualElement.Query<Label>("LockOnName").First(); elementLabelName = lockOnDocument.rootVisualElement.Query<Label>("LockOnName").First();
// Add all nearby game objects to lock-on eligible list // Add all nearby game objects to lock-on eligible list
GameObject[] allGameObjects = GameObject.FindObjectsByType<GameObject>(0, 0); GameObject[] allGameObjects = FindObjectsByType<GameObject>(0, 0);
foreach (GameObject thisObject in allGameObjects) { foreach (GameObject thisObject in allGameObjects) {
Debug.Log($"{thisObject.name}: {thisObject.GetComponent<ILockOnTarget>() != null}");
if (thisObject.GetComponent<ILockOnTarget>() != null) { if (thisObject.GetComponent<ILockOnTarget>() != null) {
acceptedTargets.Add(thisObject); acceptedTargets.Add(thisObject);
} }
@@ -84,21 +83,24 @@ public class LockOnManager : MonoBehaviour{
} }
public void AttachCamera(GameObject target){ public void AttachCamera(GameObject target){
targetGroup = GameManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>(); targetGroup = PlayerManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>();
Debug.Log($"{GameManager.Camera}"); Debug.Log($"{PlayerManager.Camera}");
// Set the camera's target as the player // Set the camera's target as the player
targetGroup.Targets.Add(new CinemachineTargetGroup.Target{Object = target.transform, Radius = 3.5f, Weight = 1f}); targetGroup.Targets.Add(new CinemachineTargetGroup.Target
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CinemachineCamera>().Target.TrackingTarget = target.transform; { Object = target.transform, Radius = 3.5f, Weight = 1f });
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().PlayerInput = PlayerManager.Camera.transform.Find("Cinemachine").GetComponent<CinemachineCamera>().Target.TrackingTarget =
target.transform;
PlayerManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().PlayerInput =
GetComponent<PlayerInput>(); GetComponent<PlayerInput>();
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().AddEvents(); PlayerManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().AddEvents();
} }
void Update(){ void Update(){
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) { if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
mainTarget.gameObject.AddComponent<GenericLockOnTarget>(); mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
Debug.LogWarning($"The object <b>{mainTarget.gameObject.name}</b> has no ILockOnTarget interface. This isn't hyper critical, but adding one as a GenericLockOnTarget anyways."); Debug.LogWarning(
$"The object <b>{mainTarget.gameObject.name}</b> has no ILockOnTarget interface. This isn't hyper critical, but adding one as a GenericLockOnTarget anyways.");
} }
// Iterate through targets, pushing their Target Group weight towards their goal weight, or removing them if they get too low. // Iterate through targets, pushing their Target Group weight towards their goal weight, or removing them if they get too low.
@@ -204,35 +206,54 @@ public class LockOnManager : MonoBehaviour{
// Skip the current target if one exists // Skip the current target if one exists
if (mainTarget != null && mainTarget.gameObject == target) { if (mainTarget != null && mainTarget.gameObject == target) {
if (debugThisTarget){Debug.Log($"Not selected by {name}: I'm already the main target");} if (debugThisTarget) {
Debug.Log($"Not selected by {name}: I'm already the main target");
}
continue; continue;
} }
// Skip targets currently behind objects. // Skip targets currently behind objects.
Physics.Raycast(cameraTransform.position, Physics.Raycast(cameraTransform.position,
cameraTransform.position.DirectionTo(target.transform.position + target.GetComponent<ILockOnTarget>().lockonRaycastVerticalOffset * Vector3.up), out RaycastHit hit); cameraTransform.position.DirectionTo(target.transform.position +
target.GetComponent<ILockOnTarget>()
.lockonRaycastVerticalOffset * Vector3.up),
out RaycastHit hit);
if (hit.transform != target.transform) { if (hit.transform != target.transform) {
if (debugThisTarget){Debug.Log($"Not selected by {name}: Line of sight to me is blocked by {hit.collider.gameObject.name}");} if (debugThisTarget) {
Debug.Log(
$"Not selected by {name}: Line of sight to me is blocked by {hit.collider.gameObject.name}");
}
continue; continue;
} }
// Skips targets too far // Skips targets too far
if (Vector3.Distance(transform.position, target.transform.position) > lockOnRange) { if (Vector3.Distance(transform.position, target.transform.position) > lockOnRange) {
if (debugThisTarget){Debug.Log($"Not selected by {name}: I'm too far! My distance is {Vector3.Distance(transform.position, target.transform.position)}");} if (debugThisTarget) {
Debug.Log(
$"Not selected by {name}: I'm too far! My distance is {Vector3.Distance(transform.position, target.transform.position)}");
}
continue; continue;
} }
// Skip targets outside lock on angle // Skip targets outside lock on angle
float angleFromCameraForward = Vector3.Angle(cameraTransform.forward, cameraTransform.position.DirectionTo(target.transform.position)); float angleFromCameraForward = Vector3.Angle(cameraTransform.forward,
cameraTransform.position.DirectionTo(target.transform.position));
if (angleFromCameraForward > lockOnMaxAngle) { if (angleFromCameraForward > lockOnMaxAngle) {
if (debugThisTarget){Debug.Log($"Not selected by {name}: I'm not forward enough in front of the camera");} if (debugThisTarget) {
Debug.Log($"Not selected by {name}: I'm not forward enough in front of the camera");
}
continue; continue;
} }
// Find how close this target is from the center of the screen // Find how close this target is from the center of the screen
Vector3 targetScreenPoint = Camera.main.WorldToScreenPoint(target.transform.position); Vector3 targetScreenPoint = Camera.main.WorldToScreenPoint(target.transform.position);
float distanceFromScreenCenter = targetScreenPoint.Flatten(null, null, 0f).magnitude - new Vector3(Screen.width, Screen.height, 0f).magnitude / 2f; float distanceFromScreenCenter = targetScreenPoint.Flatten(null, null, 0f).magnitude -
new Vector3(Screen.width, Screen.height, 0f).magnitude / 2f;
distanceFromScreenCenter = Mathf.Abs(distanceFromScreenCenter); distanceFromScreenCenter = Mathf.Abs(distanceFromScreenCenter);
// Debug.Log($"{target.name}: {distanceFromScreenCenter} pixels, {angleFromCameraForward} degrees"); // Debug.Log($"{target.name}: {distanceFromScreenCenter} pixels, {angleFromCameraForward} degrees");
@@ -278,7 +299,8 @@ public class LockOnManager : MonoBehaviour{
elementLabelName.text = mainTarget.gameObject.name; elementLabelName.text = mainTarget.gameObject.name;
// Set position (add the width/height of the element) // Set position (add the width/height of the element)
elementRoot.style.top = new StyleLength(screenPos.y - 25f); // Was elementRoot.resolvedStyle.height * .7f elementRoot.style.top =
new StyleLength(screenPos.y - 25f); // Was elementRoot.resolvedStyle.height * .7f
elementRoot.style.left = new StyleLength(screenPos.x - elementRoot.resolvedStyle.width / 2f); elementRoot.style.left = new StyleLength(screenPos.x - elementRoot.resolvedStyle.width / 2f);
// Set enabled // Set enabled
@@ -287,4 +309,6 @@ public class LockOnManager : MonoBehaviour{
elementRoot.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None); elementRoot.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
} }
} }
}
} }

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@@ -1,6 +1,7 @@
using UnityEngine; using UnityEngine;
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Reset;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using Unity.Netcode; using Unity.Netcode;
using Unity.Netcode.Transports.UTP; using Unity.Netcode.Transports.UTP;
@@ -17,7 +18,7 @@ public class SessionManager : MonoBehaviour{
} }
public void StartOfflineSession(){ public void StartSession(){
Instantiate(playerPrefab); Instantiate(playerPrefab);
} }

View File

@@ -6,29 +6,28 @@ using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Users; using UnityEngine.InputSystem.Users;
namespace Reset{ namespace Reset.Units{
public static class GameManager{ public static class PlayerManager{
public static GameObject UI;
public static GameObject Camera; public static GameObject Camera;
public static GameObject Input; public static GameObject Input;
public static SessionManager Session; public static SessionManager Session;
private static GameObject player; private static GameObject _player;
public static GameObject Player{ public static GameObject Player{
get{ return player; } get{ return _player; }
set{ player = value; } set{ _player = value; }
} }
[RuntimeInitializeOnLoadMethod] [RuntimeInitializeOnLoadMethod]
static void Reset(){ static void Reset(){
player = null; Player = null;
} }
[RuntimeInitializeOnLoadMethod] [RuntimeInitializeOnLoadMethod]
static void PopulateSceneReferences(){ static void PopulatePlayerSceneReferences(){
try { try {
UI = GameObject.Find("UICanvas");
Camera = GameObject.Find("CameraGroup"); Camera = GameObject.Find("CameraGroup");
Input = GameObject.Find("InputManager"); Input = GameObject.Find("InputManager");
} catch (Exception e) { } catch (Exception e) {
@@ -43,7 +42,9 @@ namespace Reset{
} }
InputUser playerUser = Player.GetComponent<PlayerInput>().user; InputUser playerUser = Player.GetComponent<PlayerInput>().user;
playerUser = InputUser.PerformPairingWithDevice(device, playerUser, InputUserPairingOptions.UnpairCurrentDevicesFromUser); playerUser = InputUser.PerformPairingWithDevice(device, playerUser, InputUserPairingOptions.UnpairCurrentDevicesFromUser);
Debug.Log($"Attached {device.displayName} to {Player}");
} }
public static GameObject FindNewPlayer(){ public static GameObject FindNewPlayer(){

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@@ -55,7 +55,7 @@ namespace Reset.Core.Tools{
} }
void Start(){ void Start(){
canvasRootGameObject = GameManager.UI; canvasRootGameObject = UIManager.UI;
root = canvasRootGameObject.transform.Find("Debug Overlay").GetComponent<UIDocument>(); root = canvasRootGameObject.transform.Find("Debug Overlay").GetComponent<UIDocument>();
SetCurrentPageVisible(); SetCurrentPageVisible();

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@@ -0,0 +1,20 @@
using System;
using UnityEngine;
namespace Reset.Core{
public class UIManager{
public static GameObject UI;
[RuntimeInitializeOnLoadMethod]
static void PopulateUISceneReferences(){
try {
UI = GameObject.Find("UICanvas");
} catch (Exception e) {
Console.WriteLine(e);
throw;
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4e4068f140fc43378708cf682bf60ca0
timeCreated: 1759875321

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@@ -2,10 +2,11 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Reset.Core.Tools; using Reset.Core.Tools;
using Reset.Units; using Reset.Units;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
public class UnitCombat : MonoBehaviour{ public class UnitCombat : UnitComponent {
public List<Collider> draggedUnits = new List<Collider>(); public List<Collider> draggedUnits = new List<Collider>();
private UnitMovementHandler movement; private UnitMovementHandler movement;

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@@ -0,0 +1,13 @@
using Unity.Netcode;
public class UnitComponent : NetworkBehaviour{
private bool enabledAsHost = true;
void DisableComponents(){
enabledAsHost = false;
}
void Update(){
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6fcd80e1ad994ff4976dcaf3a6564c87
timeCreated: 1759768163

View File

@@ -45,11 +45,6 @@ namespace Reset.Units{
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
void Update(){
GetComponent<IKillable>().DrawHealthDebug();
lockonDebug = true;
}
public float maxHealth{ get; set; } public float maxHealth{ get; set; }
public float currentHealth{ get; set; } public float currentHealth{ get; set; }
} }

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@@ -15,7 +15,7 @@ namespace Reset.Units{
private void SetMaxHealth(){ private void SetMaxHealth(){
if (maxHealth == 0f) { if (maxHealth == 0f) {
Debug.LogError($"Max health is not set for type of <b>{((object)this)}</b>. Setting to 10000."); Debug.LogError($"Max health is not set for <b>{((MonoBehaviour)this).name}</b>. Setting to 10000.");
currentHealth = 10000f; currentHealth = 10000f;
} else { } else {
currentHealth = maxHealth; currentHealth = maxHealth;

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@@ -10,25 +10,42 @@ using Sirenix.OdinInspector;
using Sirenix.Serialization; using Sirenix.Serialization;
using Unity.Netcode; using Unity.Netcode;
public class Player : Unit, IKillable{ namespace Reset.Units{
public class Player : Unit, IKillable{
[HideInInspector] public PlayerControls controls; [HideInInspector] public PlayerControls controls;
float IKillable.maxHealth{ get; set; } float IKillable.maxHealth{ get; set; }
float IKillable.currentHealth{ get; set; } float IKillable.currentHealth{ get; set; }
void Awake(){ void Awake(){
GameManager.Player = gameObject;
controls = GetComponent<PlayerControls>(); controls = GetComponent<PlayerControls>();
} }
public void Attach(){
name = "Player";
name += IsLocalPlayer ? ", Local" : ", Network";
if (IsLocalPlayer || !UnitIsNetworked()) { //
PlayerManager.Player = gameObject;
Debug.Log($"Player is set to {PlayerManager.Player.name}");
PlayerManager.RequestNewController();
GetComponent<LockOnManager>().AttachCamera(gameObject);
}
}
public override void UnitStart(){ public override void UnitStart(){
base.UnitStart(); base.UnitStart();
Attach();
((IKillable)this).IKillableInitialize(); ((IKillable)this).IKillableInitialize();
} }
// Update is called once per frame protected override void Update(){
void Update(){ base.Update();
GetComponent<IKillable>().DrawHealthDebug(); GetComponent<IKillable>().DrawHealthDebug();
Debug.Log(PlayerManager.Player);
} }
public void TakeDamage(DamageSource[] sources){ public void TakeDamage(DamageSource[] sources){
@@ -49,4 +66,5 @@ public class Player : Unit, IKillable{
throw new NotImplementedException(); throw new NotImplementedException();
} }
}
} }

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@@ -1,13 +1,14 @@
using System; using System;
using UnityEngine; using UnityEngine;
public interface ILockOnTarget { namespace Reset.Units{
public float lockonTargetRadius { set; get; } public interface ILockOnTarget{
public bool lockonDebug { set; get; } public float lockonTargetRadius{ set; get; }
public bool lockonDebug{ set; get; }
public float lockonRaycastVerticalOffset { set; get; } public float lockonRaycastVerticalOffset{ set; get; }
Transform transform {get;} Transform transform{ get; }
GameObject gameObject{ get; } GameObject gameObject{ get; }
abstract void OnTargetDelete(); abstract void OnTargetDelete();
@@ -19,13 +20,14 @@ public interface ILockOnTarget {
public Vector3 GetReticlePosition(){ public Vector3 GetReticlePosition(){
float upValue = 0f; float upValue = 0f;
if (gameObject.GetComponent<Renderer>()){ if (gameObject.GetComponent<Renderer>()) {
Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds; Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds;
upValue = objectBounds.size.y; upValue = objectBounds.size.y;
upValue = 4f; upValue = 4f;
} }
Vector3 reticlePosition = new Vector3(transform.position.x, transform.position.y + upValue, transform.position.z); Vector3 reticlePosition =
new Vector3(transform.position.x, transform.position.y + upValue, transform.position.z);
return reticlePosition; return reticlePosition;
} }
@@ -34,7 +36,8 @@ public interface ILockOnTarget {
// gameObject. // gameObject.
foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) { foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) {
if (target.gameObject == this.gameObject) { if (target.gameObject == this.gameObject) {
GameObject clone = new GameObject{name = $"Target Clone of {gameObject.name}", transform = { position = transform.position}}; GameObject clone = new GameObject
{ name = $"Target Clone of {gameObject.name}", transform = { position = transform.position } };
target.gameObject = clone; target.gameObject = clone;
target.cinemachineTarget.Object = clone.transform; target.cinemachineTarget.Object = clone.transform;
@@ -43,6 +46,7 @@ public interface ILockOnTarget {
} }
} }
} }
}
} }
public class PlayerCamera : MonoBehaviour{ public class PlayerCamera : MonoBehaviour{

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@@ -8,6 +8,7 @@ using NodeCanvas;
using NodeCanvas.Framework; using NodeCanvas.Framework;
using ParadoxNotion; using ParadoxNotion;
using Reset; using Reset;
using Reset.Units;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using Unity.Cinemachine; using Unity.Cinemachine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;

View File

@@ -1,50 +1,80 @@
using System.Collections; using System;
using System.Collections;
using System.Threading.Tasks;
using Drawing;
using Reset; using Reset;
using Reset.Units;
using Unity.Netcode; using Unity.Netcode;
using UnityEngine; using UnityEngine;
public class Unit : NetworkBehaviour{ namespace Reset.Units{
public class Unit : NetworkBehaviour{
public virtual void Start(){ public virtual void Start(){
UnitStart(); UnitStart();
} }
public virtual void UnitStart(){ public virtual async void UnitStart(){
OnlineStart(); try {
var netWaitResult = await WaitForNetwork();
if (netWaitResult) {
} }
protected void OnlineStart(){ // OnlineStart();
if (!NetworkManager.Singleton.IsConnectedClient && !NetworkManager.Singleton.IsHost) { Debug.Log("Done");
Attach(); } catch {
} else { throw;
StartCoroutine(WaitForOnline());
} }
} }
private IEnumerator WaitForOnline(){ public async Task<bool> WaitForNetwork(){
while (!NetworkManager.Singleton.didAwake) { while (!NetworkManager.Singleton.IsConnectedClient) {
Debug.Log("waiting"); await Awaitable.NextFrameAsync();
yield return null;
} }
// Debug.Log($"{IsHost}, {IsClient}, {IsLocalPlayer}"); return (NetworkManager.Singleton.IsConnectedClient);
if (IsLocalPlayer){ }
GameManager.Player = gameObject;
Attach(); public bool UnitIsNetworked(){
return NetworkManager.Singleton.IsConnectedClient || NetworkManager.Singleton.IsHost;
}
public bool UnitIsLocal(){
if (UnitIsNetworked()) {
return IsOwner;
}
return true;
}
protected virtual void Update(){
UpdateGizmos();
if (GetComponent<IKillable>() != null) {
GetComponent<IKillable>().DrawHealthDebug();
} }
} }
public void Attach(){ void UpdateGizmos(){
if (GameManager.Player == gameObject){ string onlineStatus = "Not Online";
GameManager.RequestNewController(); Color onlineColor = Color.gray;
GetComponent<LockOnManager>().AttachCamera(gameObject);
} if (UnitIsNetworked() && UnitIsLocal()) {
onlineStatus = "Online, Owned";
onlineColor = Color.mediumSeaGreen;
} else if (UnitIsNetworked() && !IsSpawned) {
onlineStatus = "Not Spawned";
} else if (UnitIsNetworked()) {
onlineStatus = "Online, Not Owned";
onlineColor = Color.gold;
} }
void Update(){ Draw.ingame.Label2D(transform.position + Vector3.up * 2.5f, onlineStatus, onlineColor);
} }
protected override void OnNetworkPostSpawn(){ protected override void OnNetworkPostSpawn(){
// GetComponent<LockOnManager>().AttachCamera(gameObject); // GetComponent<LockOnManager>().AttachCamera(gameObject);
} }
}
} }