maint: created new scene for demoing. cleaned up errors.
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@@ -26,10 +26,6 @@ public interface ILockOnTarget {
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return reticlePosition;
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}
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public void OnEnable(){
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Debug.Log("hewwo");
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}
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public void SafelyDeleteTarget(){
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// gameObject.
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foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) {
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