added: target offset to camera settings controls. refactored settings code
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@@ -5,7 +5,7 @@ using UnityEditor;
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using UnityEngine;
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// Individual bool setting for each ring. Three of these will be used.
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public struct OrbitalFollowValueGroup{
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public struct OrbitalFollowValueGroup : ICameraValueGroup{
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public string label;
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public CameraSettingsToggle changeHeight;
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@@ -38,7 +38,11 @@ public enum CameraSettingsToggle{
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ResetValue,
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}
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public struct Vector3CameraValueGroup{
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public interface ICameraValueGroup{
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}
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public struct Vector3CameraValueGroup : ICameraValueGroup{
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public string label;
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public Vector3 newValue;
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@@ -56,7 +60,7 @@ public struct Vector3CameraValueGroup{
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}
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}
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public struct Vector2CameraValueGroup{
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public struct Vector2CameraValueGroup : ICameraValueGroup{
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public string label;
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public Vector2 newValue;
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@@ -72,7 +76,7 @@ public struct Vector2CameraValueGroup{
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}
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}
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public struct FloatCameraValueGroup{
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public struct FloatCameraValueGroup : ICameraValueGroup{
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public string label;
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public float value;
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@@ -328,7 +332,9 @@ namespace NodeCanvas.Tasks.Actions {
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public FloatCameraValueGroup fieldOfView = new (newLabel: "FOV");
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[ParadoxNotion.Design.Header("Orbit Follow Ring Settings"), Space (5)]
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public Vector3CameraValueGroup orbitPositionDamping = new(newLabel: "Position Damping");
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public Vector3CameraValueGroup orbitTargetOffset = new(newLabel: "Target Offset");
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[Space(5)]public Vector3CameraValueGroup orbitPositionDamping = new(newLabel: "Position Damping");
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public OrbitalFollowValueGroup orbitFollowTop = new (newLabel: "Top");
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public OrbitalFollowValueGroup orbitFollowCenter = new (newLabel: "Center");
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public OrbitalFollowValueGroup orbitFollowBottom = new (newLabel: "Bottom");
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@@ -349,150 +355,101 @@ namespace NodeCanvas.Tasks.Actions {
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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protected override void OnExecute(){
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// Switch case farm for checking if values should be changed and what to
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// Field of view
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switch (fieldOfView.changeValue) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.mainFieldOfView.targetValue = fieldOfView.value;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.mainFieldOfView.Reset();
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break;
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}
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UpdateOrbitFollowValue(orbitFollowTop, ref CameraSettingsProcessor.values.orbitFollowTopHeight, ref CameraSettingsProcessor.values.orbitFollowTopRadius);
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UpdateOrbitFollowValue(orbitFollowCenter, ref CameraSettingsProcessor.values.orbitFollowCenterHeight, ref CameraSettingsProcessor.values.orbitFollowCenterRadius);
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UpdateOrbitFollowValue(orbitFollowBottom, ref CameraSettingsProcessor.values.orbitFollowBottomHeight, ref CameraSettingsProcessor.values.orbitFollowBottomRadius);
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// Orbit follow rings
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switch (orbitFollowTop.changeHeight) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowTopHeight.targetValue = orbitFollowTop.height;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowTopHeight.Reset();
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break;
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}
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UpdateVector3Value(cameraOffset, ref CameraSettingsProcessor.values.cameraOffsetOffset);
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switch (orbitFollowTop.changeRadius) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowTopRadius.targetValue = orbitFollowTop.radius;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowTopRadius.Reset();
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break;
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}
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UpdateVector3Value(orbitPositionDamping, ref CameraSettingsProcessor.values.orbitPositionDamping);
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// UpdateVector3Value(orbitTargetOffset, ref CameraSettingsProcessor.values.orbitTargetOffset);
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switch (orbitFollowCenter.changeHeight) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowCenterHeight.targetValue = orbitFollowCenter.height;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowCenterHeight.Reset();
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break;
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}
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switch (orbitFollowCenter.changeRadius) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowCenterRadius.targetValue = orbitFollowCenter.radius;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowCenterRadius.Reset();
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break;
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}
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switch (orbitFollowBottom.changeHeight) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowBottomHeight.targetValue = orbitFollowBottom.height;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowBottomHeight.Reset();
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break;
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}
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switch (orbitFollowBottom.changeRadius) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowBottomRadius.targetValue = orbitFollowBottom.radius;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitFollowBottomRadius.Reset();
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break;
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}
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// Screen Position
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switch (screenPosition.changeX) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = screenPosition.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x;
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break;
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}
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switch (screenPosition.changeY) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = screenPosition.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y;
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break;
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}
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// Camera Offset
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switch (cameraOffset.changeX) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = cameraOffset.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.x;
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break;
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}
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switch (cameraOffset.changeY) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = cameraOffset.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.y;
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break;
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}
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switch (cameraOffset.changeZ) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = cameraOffset.newValue.z;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.z;
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break;
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}
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// Position Damping
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switch (orbitPositionDamping.changeX) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.x = orbitPositionDamping.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.x = CameraSettingsProcessor.values.orbitPositionDamping.originalValue.x;
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break;
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}
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switch (orbitPositionDamping.changeY) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.y = orbitPositionDamping.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.y = CameraSettingsProcessor.values.orbitPositionDamping.originalValue.y;
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break;
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}
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switch (orbitPositionDamping.changeZ) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.z = orbitPositionDamping.newValue.z;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.orbitPositionDamping.targetValue.z = CameraSettingsProcessor.values.orbitPositionDamping.originalValue.z;
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break;
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}
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UpdateVector2Value(screenPosition, ref CameraSettingsProcessor.values.rotationComposerScreenPos);
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UpdateFloatValue(fieldOfView, ref CameraSettingsProcessor.values.mainFieldOfView);
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EndAction(true);
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}
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public void UpdateVector3Value(Vector3CameraValueGroup valueGroup, ref CameraSettingSingleValue<Vector3> targetProperty){
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switch (valueGroup.changeX) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue.x = valueGroup.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue.x = targetProperty.originalValue.x;
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break;
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}
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switch (valueGroup.changeY) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue.y = valueGroup.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue.y = targetProperty.originalValue.y;
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break;
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}
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switch (valueGroup.changeZ) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue.z = valueGroup.newValue.z;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue.z = targetProperty.originalValue.z;
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break;
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}
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}
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public void UpdateVector2Value(Vector2CameraValueGroup valueGroup, ref CameraSettingSingleValue<Vector2> targetProperty){
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switch (valueGroup.changeX) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue.x = valueGroup.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue.x = targetProperty.originalValue.x;
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break;
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}
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switch (valueGroup.changeY) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue.y = valueGroup.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue.y = targetProperty.originalValue.y;
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break;
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}
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}
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public void UpdateOrbitFollowValue(OrbitalFollowValueGroup valueGroup, ref CameraSettingSingleValue<float> targetHeight, ref CameraSettingSingleValue<float> targetRadius){
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switch (valueGroup.changeHeight) {
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case CameraSettingsToggle.NewValue:
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targetHeight.targetValue = valueGroup.height;
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break;
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case CameraSettingsToggle.ResetValue:
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targetHeight.targetValue = targetHeight.originalValue;
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break;
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}
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switch (valueGroup.changeRadius) {
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case CameraSettingsToggle.NewValue:
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targetRadius.targetValue = valueGroup.radius;
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break;
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case CameraSettingsToggle.ResetValue:
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targetRadius.targetValue = targetRadius.originalValue;
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break;
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}
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}
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public void UpdateFloatValue(FloatCameraValueGroup valueGroup, ref CameraSettingSingleValue<float> targetProperty){
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switch (valueGroup.changeValue) {
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case CameraSettingsToggle.NewValue:
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targetProperty.targetValue = valueGroup.value;
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break;
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case CameraSettingsToggle.ResetValue:
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targetProperty.targetValue = targetProperty.originalValue;
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break;
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}
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}
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//Called once per frame while the action is active.
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protected override void OnUpdate() {
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