feat: started re-animating character (again...)

This commit is contained in:
Chris
2025-12-31 17:53:30 -05:00
parent a631d82bb8
commit 5a9e2f64f3
12 changed files with 578387 additions and 1200 deletions

View File

@@ -60,6 +60,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: -5118064861454726822}
m_Position: {x: 380, y: 250, z: 0}
- serializedVersion: 1
m_State: {fileID: 5724930721123095735}
m_Position: {x: -15.5, y: -23, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 2256285109070000650}
@@ -220,7 +223,7 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -5972819587723127549, guid: 07d357410c9516c418dc091015e1de58, type: 3}
m_Motion: {fileID: -5972819587723127549, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
@@ -304,7 +307,7 @@ AnimatorController:
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
- m_Name: Attack
m_Type: 9
@@ -359,6 +362,32 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5724930721123095735
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AttackSword1 0
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -5972819587723127549, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!206 &7068036982611019673
BlendTree:
m_ObjectHideFlags: 1