feat: changes to ssgi testing scenes
This commit is contained in:
@@ -119,7 +119,7 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0.14117646, g: 0.58057773, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 1.3818804, b: 2.06624, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -16,9 +16,9 @@ MonoBehaviour:
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- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
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- {fileID: 2100000, guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8, type: 2}
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- {fileID: 2100000, guid: 9e9846162c23b624d8334dbfd2726184, type: 2}
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- {fileID: 2100000, guid: 4005e5f0044ff9e4e943eda4aeb744d8, type: 2}
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- {fileID: 2100000, guid: cbebec7947b8055469265d5c51a4fc1e, type: 2}
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- {fileID: 2100000, guid: ac80a53228487fc49957b1635bdb4649, type: 2}
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- {fileID: 2100000, guid: bf0cac97127c10f4e92189f8ae62a1e0, type: 2}
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- {fileID: 2100000, guid: 7f57b98b9625ec741b84af7f523be6cb, type: 2}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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@@ -18,10 +18,10 @@ MonoBehaviour:
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m_Value: 0
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threshold:
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m_OverrideState: 1
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m_Value: 0.5
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m_Value: 0.2
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intensity:
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m_OverrideState: 1
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m_Value: 2
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m_Value: 0.77
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scatter:
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m_OverrideState: 1
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m_Value: 0.852
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@@ -103,6 +103,140 @@ MonoBehaviour:
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rounded:
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m_OverrideState: 0
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m_Value: 0
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--- !u!114 &-2433959604977798844
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f17acff6deb4f089d110375635d4e37, type: 3}
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m_Name: HTraceSSGIVolume
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m_EditorClassIdentifier: HTraceSSGI::HTraceSSGI.Scripts.Infrastructure.URP.HTraceSSGIVolume
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active: 1
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Enable:
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m_OverrideState: 1
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m_Value: 1
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DebugMode:
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m_OverrideState: 1
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m_Value: 0
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HBuffer:
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m_OverrideState: 0
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m_Value: 0
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ExcludeCastingMask:
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m_OverrideState: 0
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m_Value:
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serializedVersion: 0
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m_Bits: 0
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ExcludeReceivingMask:
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m_OverrideState: 0
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m_Value:
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serializedVersion: 0
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m_Bits: 0
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FallbackType:
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m_OverrideState: 1
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m_Value: 2
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SkyIntensity:
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m_OverrideState: 1
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m_Value: 0.517
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ViewBias:
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m_OverrideState: 0
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m_Value: 0.1
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NormalBias:
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m_OverrideState: 0
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m_Value: 0.25
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SamplingNoise:
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m_OverrideState: 0
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m_Value: 0.1
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IntensityMultiplier:
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m_OverrideState: 1
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m_Value: 1
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DenoiseFallback:
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m_OverrideState: 1
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m_Value: 1
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MetallicIndirectFallback:
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m_OverrideState: 0
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m_Value: 0
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AmbientOverride:
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m_OverrideState: 0
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m_Value: 1
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Multibounce:
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m_OverrideState: 1
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m_Value: 1
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BackfaceLighting:
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m_OverrideState: 1
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m_Value: 0.25
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MaxRayLength:
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m_OverrideState: 1
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m_Value: 1.6946087e+38
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ThicknessMode:
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m_OverrideState: 1
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m_Value: 0
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Thickness:
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m_OverrideState: 1
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m_Value: 0.532
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Intensity:
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m_OverrideState: 1
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m_Value: 1.08
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Falloff:
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m_OverrideState: 1
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m_Value: 0.328
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RayCount:
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m_OverrideState: 1
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m_Value: 4
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StepCount:
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m_OverrideState: 1
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m_Value: 36
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RefineIntersection:
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m_OverrideState: 1
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m_Value: 1
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FullResolutionDepth:
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m_OverrideState: 1
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m_Value: 1
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Checkerboard:
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m_OverrideState: 1
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m_Value: 0
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RenderScale:
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m_OverrideState: 1
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m_Value: 1
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BrightnessClamp:
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m_OverrideState: 1
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m_Value: 0
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MaxValueBrightnessClamp:
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m_OverrideState: 1
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m_Value: 7
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MaxDeviationBrightnessClamp:
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m_OverrideState: 1
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m_Value: 3
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HalfStepValidation:
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m_OverrideState: 1
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m_Value: 0
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SpatialOcclusionValidation:
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m_OverrideState: 1
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m_Value: 1
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TemporalLightingValidation:
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m_OverrideState: 1
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m_Value: 1
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TemporalOcclusionValidation:
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m_OverrideState: 1
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m_Value: 1
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SpatialRadius:
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m_OverrideState: 1
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m_Value: 0.6
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Adaptivity:
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m_OverrideState: 1
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m_Value: 0.9
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RecurrentBlur:
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m_OverrideState: 1
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m_Value: 0
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FireflySuppression:
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m_OverrideState: 1
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m_Value: 1
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ShowBowels:
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m_OverrideState: 1
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m_Value: 0
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -122,6 +256,7 @@ MonoBehaviour:
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- {fileID: -3357603926938260329}
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- {fileID: -4572712511935420910}
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- {fileID: 7749192982097860104}
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- {fileID: -2433959604977798844}
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--- !u!114 &849379129802519247
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -39,10 +39,22 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseColor:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseColorMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap2:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -67,6 +79,14 @@ Material:
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m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MatCapMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MatCapTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -79,6 +99,18 @@ Material:
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m_Texture: {fileID: 2800000, guid: e76e0cdaf5291124e9c207baedccaae8, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Ramp:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ReflectionTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ShadowBaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -109,33 +141,79 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DirectIntensityOutline: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EmissionChannel: 4
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- _EnvironmentReflections: 1
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- _FresnelMax: 1.5
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- _FresnelMin: 0
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _IndirectIntensity: 1
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- _IndirectIntensityOutline: 0
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- _MatCapMaskChannel: 0
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- _MatCapType: 0
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- _Metallic: 0
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- _NormalsSource: 0
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- _NormalsUVType: 0
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- _OcclusionChannel: 0
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- _OcclusionStrength: 1
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- _OutlineLightingType: 0
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- _OutlineLightingTypeURP: 0
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- _OutlineMaxWidth: 1
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- _OutlineMinWidth: 1
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- _OutlinePixelSizeType: 0
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- _OutlineTextureLOD: 5
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- _OutlineTextureType: 0
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- _OutlineWidth: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _RampBands: 4
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- _RampBandsSmoothing: 0.1
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- _RampOffset: 0
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- _RampScale: 1
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- _RampSmoothing: 0.42
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- _RampThreshold: 0.621
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- _RampThreshold: 0.406
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- _RampType: 0
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- _ReceiveShadows: 1
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- _ReceiveShadowsOff: 1
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- _ReflectionMapType: 0
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- _ReflectionSmoothness: 0.5
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- _RenderingMode: 0
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- _RimMax: 0.778
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- _RimMin: 0.493
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- _ShadowColorLightAtten: 1
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- _ShadowLineSmoothing: 0.1
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- _ShadowLineStrength: 1
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- _ShadowLineThreshold: 0.128
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- _ShadowLineThreshold: 0.194
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- _SingleIndirectColor: 0
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularMapType: 0
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- _SpecularRoughness: 0.5
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- _SpecularToonSize: 0.25
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- _SpecularToonSmoothness: 0.05
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- _SpecularType: 0
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _UseAlphaTest: 0
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- _UseEmission: 0
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- _UseFresnelReflections: 1
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- _UseMatCap: 0
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- _UseMatCapMask: 0
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||||
- _UseMobileMode: 0
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- _UseNormalMap: 1
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- _UseOcclusion: 0
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- _UseOutline: 0
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- _UseReflections: 0
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||||
- _UseRim: 0
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- _UseRimLightMask: 1
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- _UseShadowTexture: 0
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- _UseSpecular: 0
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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@@ -143,14 +221,21 @@ Material:
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- __EndGroup: 0
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- __dummy__: 0
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m_Colors:
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- _BaseColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
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- _Color: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1}
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- _BaseAlbedo: {r: 1, g: 1, b: 1, a: 1}
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- _BaseAlbedo2: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _BaseColor1: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _HColor: {r: 0.66522783, g: 0.8139915, b: 0.9339623, a: 1}
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- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectionColor: {r: 1, g: 1, b: 1, a: 1}
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- _RimColor: {r: 0, g: 0.46489573, b: 1, a: 0.5}
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- _RimDir: {r: 0, g: 0, b: -1, a: 0}
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- _SColor: {r: 0.2924528, g: 0.15517698, b: 0.13656995, a: 1}
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- _ShadowLineColor: {r: 1, g: 0, b: 0, a: 0.08627451}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecularColor: {r: 0.75, g: 0.75, b: 0.75, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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||||
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@@ -6,10 +6,8 @@ Shader "Reset/BaseStructureShader"
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Properties
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{
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[TCP2HeaderHelp(Base)]
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_BaseColor ("Color", Color) = (1,1,1,1)
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[TCP2ColorNoAlpha] _HColor ("Highlight Color", Color) = (0.75,0.75,0.75,1)
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[TCP2ColorNoAlpha] _SColor ("Shadow Color", Color) = (0.2,0.2,0.2,1)
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[MainTexture] _BaseMap ("Albedo", 2D) = "white" {}
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[TCP2Separator]
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[TCP2Header(Ramp Shading)]
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@@ -41,6 +39,10 @@ Shader "Reset/BaseStructureShader"
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_ShadowLineColor ("Color (RGB) Opacity (A)", Color) = (0,0,0,1)
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[HideInInspector] __EndGroup ("Shadow Line", Float) = 0
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// Custom Material Properties
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[NoScaleOffset] _BaseColorMap ("Color Map", 2D) = "white" {}
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_BaseColor ("Color", Color) = (1,1,1,1)
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[ToggleOff(_RECEIVE_SHADOWS_OFF)] _ReceiveShadowsOff ("Receive Shadows", Float) = 1
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// Avoid compile error if the properties are ending with a drawer
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@@ -82,18 +84,22 @@ Shader "Reset/BaseStructureShader"
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// Uniforms
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// Custom Material Properties
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TCP2_TEX2D_WITH_SAMPLER(_BaseColorMap);
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// Shader Properties
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||||
TCP2_TEX2D_WITH_SAMPLER(_ParallaxMap);
|
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TCP2_TEX2D_WITH_SAMPLER(_BumpMap);
|
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TCP2_TEX2D_WITH_SAMPLER(_BaseMap);
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||||
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CBUFFER_START(UnityPerMaterial)
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||||
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||||
// Custom Material Properties
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||||
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||||
fixed4 _BaseColor;
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||||
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||||
// Shader Properties
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||||
float _Parallax;
|
||||
float _BumpScale;
|
||||
float4 _BaseMap_ST;
|
||||
fixed4 _BaseColor;
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float _RampThreshold;
|
||||
float _RampSmoothing;
|
||||
float _ShadowLineThreshold;
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||||
@@ -230,7 +236,7 @@ Shader "Reset/BaseStructureShader"
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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// Texture Coordinates
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||||
output.pack2.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
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output.pack2.xy = input.texcoord0.xy;
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float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
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@@ -282,10 +288,13 @@ Shader "Reset/BaseStructureShader"
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input.pack2.xy += offset;
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||||
#endif
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||||
|
||||
// Custom Material Properties Sampling
|
||||
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack2.xy).rgba;
|
||||
|
||||
// Shader Properties Sampling
|
||||
float4 __normalMap = ( TCP2_TEX2D_SAMPLE(_BumpMap, _BumpMap, input.pack2.xy).rgba );
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||||
float __bumpScale = ( _BumpScale );
|
||||
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack2.xy).rgba );
|
||||
float4 __albedo = ( value__BaseColorMap.rgba );
|
||||
float4 __mainColor = ( _BaseColor.rgba );
|
||||
float __alpha = ( __albedo.a * __mainColor.a );
|
||||
float __ambientIntensity = ( 1.0 );
|
||||
@@ -599,7 +608,7 @@ Shader "Reset/BaseStructureShader"
|
||||
#endif
|
||||
|
||||
// Texture Coordinates
|
||||
output.pack1.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
|
||||
output.pack1.xy = input.texcoord0.xy;
|
||||
|
||||
float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
|
||||
@@ -637,8 +646,11 @@ Shader "Reset/BaseStructureShader"
|
||||
|
||||
float3 positionWS = input.pack0.xyz;
|
||||
|
||||
// Custom Material Properties Sampling
|
||||
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack1.xy).rgba;
|
||||
|
||||
// Shader Properties Sampling
|
||||
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack1.xy).rgba );
|
||||
float4 __albedo = ( value__BaseColorMap.rgba );
|
||||
float4 __mainColor = ( _BaseColor.rgba );
|
||||
float __alpha = ( __albedo.a * __mainColor.a );
|
||||
|
||||
@@ -766,5 +778,5 @@ Shader "Reset/BaseStructureShader"
|
||||
CustomEditor "ToonyColorsPro.ShaderGenerator.MaterialInspector_SG2"
|
||||
}
|
||||
|
||||
/* TCP_DATA u config(ver:"2.9.20";unity:"6000.2.1f1";tmplt:"SG2_Template_URP";features:list["UNITY_5_4","UNITY_5_5","UNITY_5_6","UNITY_2017_1","UNITY_2018_1","UNITY_2018_2","UNITY_2018_3","UNITY_2019_1","UNITY_2019_2","UNITY_2019_3","UNITY_2019_4","UNITY_2020_1","UNITY_2021_1","UNITY_2021_2","UNITY_2022_2","UNITY_6000_2","UNITY_6000_1","UNITY_6000_0","ENABLE_DEPTH_NORMALS_PASS","ENABLE_FORWARD_PLUS","BUMP","BUMP_SCALE","BUMP_SHADER_FEATURE","PARALLAX","RIM","SHADOW_LINE","TEMPLATE_LWRP","RIM_DIR","RIM_SHADER_FEATURE","RIM_LIGHTMASK"];flags:list[];flags_extra:dict[];keywords:dict[RENDER_TYPE="Opaque",RampTextureDrawer="[TCP2Gradient]",RampTextureLabel="Ramp Texture",SHADER_TARGET="3.0",RIM_LABEL="Rim Lighting"];shaderProperties:list[];customTextures:list[];codeInjection:codeInjection(injectedFiles:list[];mark:False);matLayers:list[]) */
|
||||
/* TCP_HASH 26ac4c997cc75da0155d69e41faede51 */
|
||||
/* TCP_DATA u config(ver:"2.9.20";unity:"6000.2.1f1";tmplt:"SG2_Template_URP";features:list["UNITY_5_4","UNITY_5_5","UNITY_5_6","UNITY_2017_1","UNITY_2018_1","UNITY_2018_2","UNITY_2018_3","UNITY_2019_1","UNITY_2019_2","UNITY_2019_3","UNITY_2019_4","UNITY_2020_1","UNITY_2021_1","UNITY_2021_2","UNITY_2022_2","UNITY_6000_2","UNITY_6000_1","UNITY_6000_0","ENABLE_DEPTH_NORMALS_PASS","ENABLE_FORWARD_PLUS","BUMP","BUMP_SCALE","BUMP_SHADER_FEATURE","PARALLAX","RIM","SHADOW_LINE","RIM_DIR","RIM_SHADER_FEATURE","RIM_LIGHTMASK","TEMPLATE_LWRP"];flags:list[];flags_extra:dict[];keywords:dict[RENDER_TYPE="Opaque",RampTextureDrawer="[TCP2Gradient]",RampTextureLabel="Ramp Texture",SHADER_TARGET="3.0",RIM_LABEL="Rim Lighting"];shaderProperties:list[sp(name:"Albedo";imps:list[imp_ct(lct:"_BaseColorMap";cc:4;chan:"RGBA";avchan:"RGBA";guid:"7adb1559-a191-4787-9768-9c022f88519e";op:Multiply;lbl:"Albedo";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False),sp(name:"Main Color";imps:list[imp_ct(lct:"_BaseColor";cc:4;chan:"RGBA";avchan:"RGBA";guid:"a7712ece-26cf-4377-b4d5-29f48159f433";op:Multiply;lbl:"Color";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False)];customTextures:list[ct(cimp:imp_mp_color(def:RGBA(1, 1, 1, 1);hdr:False;cc:4;chan:"RGBA";prop:"_BaseColor";md:"";gbv:False;custom:True;refs:"Albedo, Main Color";pnlock:False;guid:"46121171-6ffb-47b2-b644-6bdfe05fb06d";op:Multiply;lbl:"Color";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Color"),ct(cimp:imp_mp_vector(def:(0, 0, 0, 0);fp:float;cc:4;chan:"XYZW";prop:"_UVBase";md:"";gbv:False;custom:True;refs:"";pnlock:False;guid:"c1ec6c1b-f616-4e53-9d91-920a72964238";op:Multiply;lbl:"UVBase";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Vector"),ct(cimp:imp_mp_texture(uto:False;tov:"";tov_lbl:"";gto:False;sbt:False;scr:False;scv:"";scv_lbl:"";gsc:False;roff:False;goff:False;sin_anm:False;sin_anmv:"";sin_anmv_lbl:"";gsin:False;notile:False;triplanar_local:False;def:"white";locked_uv:False;uv:0;cc:4;chan:"RGBA";mip:0;mipprop:False;ssuv_vert:False;ssuv_obj:False;uv_type:Texcoord;uv_chan:"XZ";tpln_scale:1;uv_shaderproperty:__NULL__;uv_cmp:"_UVBase";sep_sampler:__NULL__;prop:"_BaseColorMap";md:"";gbv:False;custom:True;refs:"";pnlock:False;guid:"29456f6e-55ad-40aa-8fbe-5b16931b2740";op:Multiply;lbl:"Color Map";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Texture")];codeInjection:codeInjection(injectedFiles:list[];mark:False);matLayers:list[ml(uid:"ce3cca";name:"Material Layer";src:sp(name:"layer_ce3cca";imps:list[imp_mp_texture(uto:False;tov:"";tov_lbl:"";gto:False;sbt:False;scr:False;scv:"";scv_lbl:"";gsc:False;roff:False;goff:False;sin_anm:False;sin_anmv:"";sin_anmv_lbl:"";gsin:False;notile:False;triplanar_local:False;def:"white";locked_uv:False;uv:0;cc:1;chan:"R";mip:-1;mipprop:False;ssuv_vert:False;ssuv_obj:False;uv_type:Texcoord;uv_chan:"XZ";tpln_scale:1;uv_shaderproperty:__NULL__;uv_cmp:__NULL__;sep_sampler:__NULL__;prop:"_layer_ce3cca";md:"";gbv:False;custom:False;refs:"";pnlock:False;guid:"056fa07b-c18b-4168-afa1-fcb01cd96625";op:Multiply;lbl:"Source Texture";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False);use_contrast:False;ctrst:__NULL__;use_noise:False;noise:__NULL__)]) */
|
||||
/* TCP_HASH 213f2ac28bf85b513dd146815a1b9c4a */
|
||||
|
||||
@@ -119,7 +119,7 @@ Material:
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 1.1290407, g: 1.0093257, b: 0.82547784, a: 1}
|
||||
- _EmissionColor: {r: 5.376503, g: 1.3900176, b: 0.68474334, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
Reference in New Issue
Block a user