diff --git a/Assets/Scripts/Units/Combat/UnitCombat.cs b/Assets/Scripts/Units/Combat/UnitCombat.cs index 541a8bf..a1d5df0 100644 --- a/Assets/Scripts/Units/Combat/UnitCombat.cs +++ b/Assets/Scripts/Units/Combat/UnitCombat.cs @@ -112,6 +112,9 @@ public class UnitCombat : UnitComponent { Debug.LogError($"No available UnitMovement on {draggedUnit.name}. Aborting drag on this unit."); continue; } + + // Prevent units from entering a runaway situation where they constantly pull each other at high speeds across the map + speedDelta = Mathf.Min(speedDelta, draggedUnitMovement.data.moveSpeed.Value); draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true); draggedUnitMovement.SetNewDirection(positionDelta.ToVector2(), 1f, true);