From 5f7179c861a846d625db2493f1e5803acb494456 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 6 Dec 2025 18:29:20 -0500 Subject: [PATCH] fix: dragging units can no longer go haywire and yeet units off the map --- Assets/Scripts/Units/Combat/UnitCombat.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Assets/Scripts/Units/Combat/UnitCombat.cs b/Assets/Scripts/Units/Combat/UnitCombat.cs index 541a8bf..a1d5df0 100644 --- a/Assets/Scripts/Units/Combat/UnitCombat.cs +++ b/Assets/Scripts/Units/Combat/UnitCombat.cs @@ -112,6 +112,9 @@ public class UnitCombat : UnitComponent { Debug.LogError($"No available UnitMovement on {draggedUnit.name}. Aborting drag on this unit."); continue; } + + // Prevent units from entering a runaway situation where they constantly pull each other at high speeds across the map + speedDelta = Mathf.Min(speedDelta, draggedUnitMovement.data.moveSpeed.Value); draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true); draggedUnitMovement.SetNewDirection(positionDelta.ToVector2(), 1f, true);