feat: updated model
model now imports into unity correctly, has proper root motion, and correctly generates an avatar
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@@ -62,7 +62,7 @@ AnimatorStateMachine:
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m_Position: {x: 380, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 5724930721123095735}
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m_Position: {x: -15.5, y: -23, z: 0}
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m_Position: {x: 0, y: 0, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions:
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- {fileID: 2256285109070000650}
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@@ -74,7 +74,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -5807180696605908168}
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m_DefaultState: {fileID: 5724930721123095735}
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--- !u!1102 &-7139813020054202934
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AnimatorState:
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serializedVersion: 6
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@@ -313,7 +313,7 @@ AnimatorController:
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 1
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: RandomCombatNumber
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m_Type: 3
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@@ -382,7 +382,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: -5972819587723127549, guid: af57850141d47244a8c7c021d10baeed, type: 3}
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m_Motion: {fileID: -1159425392147737724, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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