feat: updated model

model now imports into unity correctly, has proper root motion, and correctly generates an avatar
This commit is contained in:
Chris
2026-01-05 15:49:25 -05:00
parent b8fcf63007
commit 63669fd02a
6 changed files with 1217 additions and 10 deletions

View File

@@ -62,7 +62,7 @@ AnimatorStateMachine:
m_Position: {x: 380, y: 250, z: 0}
- serializedVersion: 1
m_State: {fileID: 5724930721123095735}
m_Position: {x: -15.5, y: -23, z: 0}
m_Position: {x: 0, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 2256285109070000650}
@@ -74,7 +74,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5807180696605908168}
m_DefaultState: {fileID: 5724930721123095735}
--- !u!1102 &-7139813020054202934
AnimatorState:
serializedVersion: 6
@@ -313,7 +313,7 @@ AnimatorController:
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: RandomCombatNumber
m_Type: 3
@@ -382,7 +382,7 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -5972819587723127549, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Motion: {fileID: -1159425392147737724, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter: