change: grapple move slow and clean up
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@@ -35,7 +35,6 @@ public interface ILockOnTarget {
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foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) {
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if (target.gameObject == this.gameObject) {
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GameObject clone = new GameObject{name = $"Target Clone of {gameObject.name}", transform = { position = transform.position}};
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Debug.Log("hii");
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target.gameObject = clone;
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target.cinemachineTarget.Object = clone.transform;
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