changed: UnitMovementHandler.cs is now functional (buggy)

This commit is contained in:
Chris
2025-08-09 18:44:46 -04:00
parent 179d4e326b
commit 6a0fb1a53c
4 changed files with 195 additions and 23 deletions

View File

@@ -5,12 +5,10 @@ using Sirenix.OdinInspector;
public class Player : MonoBehaviour{
[HideInInspector] public PlayerControls controls;
[HideInInspector] public PlayerMovement movement;
[HideInInspector] public new PlayerCamera camera;
void Awake(){
controls = GetComponent<PlayerControls>();
movement = GetComponent<PlayerMovement>();
}
void Start()