changed: UnitMovementHandler.cs is now functional (buggy)
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@@ -5,12 +5,10 @@ using Sirenix.OdinInspector;
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public class Player : MonoBehaviour{
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[HideInInspector] public PlayerControls controls;
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[HideInInspector] public PlayerMovement movement;
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[HideInInspector] public new PlayerCamera camera;
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void Awake(){
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controls = GetComponent<PlayerControls>();
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movement = GetComponent<PlayerMovement>();
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}
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void Start()
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