maint: add demoscene build profile
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52
Assets/Settings/Build Profiles/DemoScene.asset
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52
Assets/Settings/Build Profiles/DemoScene.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: DemoScene
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m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
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m_AssetVersion: 1
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m_BuildTarget: 19
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m_Subtarget: 2
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m_PlatformId: 4e3c793746204150860bf175a9a41a05
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m_PlatformBuildProfile:
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rid: 4765301366742581595
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_HasScriptingDefines: 0
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m_ScriptingDefines: []
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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version: 2
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RefIds:
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- rid: 4765301366742581595
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type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
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data:
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m_Development: 0
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m_ConnectProfiler: 0
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m_BuildWithDeepProfilingSupport: 0
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m_AllowDebugging: 0
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m_WaitForManagedDebugger: 0
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m_ManagedDebuggerFixedPort: 0
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m_ExplicitNullChecks: 0
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m_ExplicitDivideByZeroChecks: 0
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m_ExplicitArrayBoundsChecks: 0
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m_CompressionType: 0
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m_InstallInBuildFolder: 0
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m_InsightsSettingsContainer:
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m_BuildProfileEngineDiagnosticsState: 2
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m_AdaptivePerformanceEnabled: 0
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m_WindowsBuildAndRunDeployTarget: 0
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m_Architecture: 0
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m_CreateSolution: 0
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m_CopyPDBFiles: 0
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m_WindowsDevicePortalAddress:
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m_WindowsDevicePortalUsername:
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8
Assets/Settings/Build Profiles/DemoScene.asset.meta
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8
Assets/Settings/Build Profiles/DemoScene.asset.meta
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fileFormatVersion: 2
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guid: a33bc936ccc8a7843adbac7af7008d5d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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