fix: changed valuegroupeditors because build wont respect editor folder with asmdef
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@@ -1,4 +1,8 @@
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using NodeCanvas.Editor;
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#if UNITY_EDITOR
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using NodeCanvas.Editor;
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using ParadoxNotion.Design;
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using Reset.Core;
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using UnityEditor;
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@@ -477,4 +481,6 @@ public static class ValueGroupEditorUtilities{
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textColor = Color.white
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}
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};
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}
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}
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#endif
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