maint: updated aline

This commit is contained in:
Chris
2025-09-08 17:17:12 -04:00
parent 7a0499f36a
commit 6c1cb44d18
64 changed files with 591 additions and 460 deletions

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@@ -1,8 +1,22 @@
## 1.7.8 (2025-05-06)
- Fixed a minor GC allocation happening every frame when using URP.
- Improved performance in standalone builds when nothing is being rendered.
- Fixed a significant memory leak when starting unity in batch mode.
## 1.7.7 (2025-03-20)
- Added a new tutorial on using caching to improve performance: \ref caching.
- Fixed \reflink{Draw.xz.SolidRectangle} would render the rectangle in the XY plane, instead of the XZ plane.
- Fixed an exception could be thrown when cameras were rendered without a color target.
- Added \reflink{PolylineWithSymbol.up}, to allow you to configure the orientation of the symbols. Previously it was hardcoded to Vector3.up.
- Added an offset parameter to \reflink{PolylineWithSymbol}, to allow shifting all symbols along the polyline. This is useful for animations.
- Fixed various minor glitches that could happen when using \reflink{PolylineWithSymbol}.
## 1.7.6 (2024-10-14)
- Fixed a compatibility issue with the high definition render pipeline, accidentally introduced in 1.7.5.
- Fixed gizmos were not rendered when opening prefab assets in isolation mode and the high definition render pipeline was used.
## 1.7.5 (2024-10-07)
## 1.7.5 (2024-08-06)
- Fixed a memory leak causing references to destroyed cameras to be kept around.
- Fixed \reflink{Draw.xy.SolidCircle(float3,float,float,float)} and \reflink{Draw.xz.SolidCircle(float3,float,float,float)} would render the circles in the wrong location.
- Reduced overhead when rendering gizmos.