maint: updated aline
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## 1.7.8 (2025-05-06)
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- Fixed a minor GC allocation happening every frame when using URP.
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- Improved performance in standalone builds when nothing is being rendered.
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- Fixed a significant memory leak when starting unity in batch mode.
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## 1.7.7 (2025-03-20)
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- Added a new tutorial on using caching to improve performance: \ref caching.
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- Fixed \reflink{Draw.xz.SolidRectangle} would render the rectangle in the XY plane, instead of the XZ plane.
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- Fixed an exception could be thrown when cameras were rendered without a color target.
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- Added \reflink{PolylineWithSymbol.up}, to allow you to configure the orientation of the symbols. Previously it was hardcoded to Vector3.up.
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- Added an offset parameter to \reflink{PolylineWithSymbol}, to allow shifting all symbols along the polyline. This is useful for animations.
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- Fixed various minor glitches that could happen when using \reflink{PolylineWithSymbol}.
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## 1.7.6 (2024-10-14)
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- Fixed a compatibility issue with the high definition render pipeline, accidentally introduced in 1.7.5.
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- Fixed gizmos were not rendered when opening prefab assets in isolation mode and the high definition render pipeline was used.
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## 1.7.5 (2024-10-07)
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## 1.7.5 (2024-08-06)
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- Fixed a memory leak causing references to destroyed cameras to be kept around.
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- Fixed \reflink{Draw.xy.SolidCircle(float3,float,float,float)} and \reflink{Draw.xz.SolidCircle(float3,float,float,float)} would render the circles in the wrong location.
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- Reduced overhead when rendering gizmos.
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