new: damage can now be dealt to units using DamageSources
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@@ -1,5 +1,9 @@
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using UnityEngine;
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public interface IDamageable{
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public void TakeDamage();
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}
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namespace Reset.Core{
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public interface IDamageable{
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public void TakeDamage(DamageSource source);
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public void TakeDamage(DamageSource[] sources);
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}
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}
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