added: get direction in local space from units
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@@ -335,6 +335,9 @@ namespace Reset.Units{
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return resolvedMovement.moveDirection.World;
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return resolvedMovement.moveDirection.World;
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}
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}
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public Vector2 GetResolvedDirectionLocal(){
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return resolvedMovement.moveDirection.Local;
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}
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public Vector3 GetResolvedDirectionVector3(){
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public Vector3 GetResolvedDirectionVector3(){
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return resolvedMovement.moveDirection.World.ToVector3();
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return resolvedMovement.moveDirection.World.ToVector3();
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}
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}
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