updated: hot reload to 1.13.7
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@@ -345,14 +345,41 @@ namespace SingularityGroup.HotReload {
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}
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}
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public static bool IsReleaseMode() {
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# if (UNITY_EDITOR && UNITY_2022_1_OR_NEWER)
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return UnityEditor.Compilation.CompilationPipeline.codeOptimization == UnityEditor.Compilation.CodeOptimization.Release;
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# elif (UNITY_EDITOR)
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return false;
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# elif (DEBUG)
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return false;
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# else
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return true;
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#endif
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}
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public static Task RequestClearPatches() {
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var body = SerializeRequestBody(new CompileRequest(serverInfo.rootPath));
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var body = SerializeRequestBody(new CompileRequest(serverInfo.rootPath, IsReleaseMode()));
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return PostJson(url + "/clearpatches", body, 10);
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}
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public static Task RequestCompile() {
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var body = SerializeRequestBody(new CompileRequest(serverInfo.rootPath));
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return PostJson(url + "/compile", body, 10);
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public static async Task RequestCompile(Action<string> onResponseReceived) {
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var body = SerializeRequestBody(new CompileRequest(serverInfo.rootPath, IsReleaseMode()));
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var result = await PostJson(url + "/compile", body, 10);
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if (result.statusCode == HttpStatusCode.OK && !string.IsNullOrEmpty(result.responseText)) {
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var responses = JsonConvert.DeserializeObject<List<string>>(result.responseText);
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if (responses == null) {
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return;
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}
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await ThreadUtility.SwitchToMainThread();
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foreach (var response in responses) {
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// Avoid importing assets twice
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if (responses.Contains(response + ".meta")) {
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Log.Debug($"Ignoring asset change inside Unity: {response}");
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continue;
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}
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onResponseReceived(response);
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}
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}
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}
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internal static async Task<List<ChangelogVersion>> FetchChangelog(int timeoutSeconds = 20) {
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