added: new tasks for interactions with units
This commit is contained in:
49
Assets/Scripts/Core/Graph Tasks/IsInteractable.cs
Normal file
49
Assets/Scripts/Core/Graph Tasks/IsInteractable.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Core {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Checks if the object has IInteractable and if the interactable object is available for use.")]
|
||||
public class IsInteractable : ConditionTask{
|
||||
public BBParameter<GameObject> target;
|
||||
protected override string info{
|
||||
|
||||
|
||||
get{
|
||||
// string agentName = agent == null ? agentType.ToString() : target.ToString();
|
||||
return $"<b>{target.ToString()}</b> is interactable";
|
||||
}
|
||||
}
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit(){
|
||||
return null;
|
||||
}
|
||||
|
||||
//Called whenever the condition gets enabled.
|
||||
protected override void OnEnable() {
|
||||
|
||||
}
|
||||
|
||||
//Called whenever the condition gets disabled.
|
||||
protected override void OnDisable() {
|
||||
|
||||
}
|
||||
|
||||
//Called once per frame while the condition is active.
|
||||
//Return whether the condition is success or failure.
|
||||
protected override bool OnCheck(){
|
||||
IInteractable interactable = agent.GetComponent<IInteractable>();
|
||||
|
||||
if (interactable == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return interactable.CanInteract();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/Graph Tasks/IsInteractable.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/IsInteractable.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05ba64cebc9dea24daaf3f204b387610
|
||||
49
Assets/Scripts/Core/Graph Tasks/SendAnimationTrigger.cs
Normal file
49
Assets/Scripts/Core/Graph Tasks/SendAnimationTrigger.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Components;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Core {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Sends an animation trigger with network sync to networked objects")]
|
||||
public class SendAnimationTrigger : ActionTask<NetworkAnimator>{
|
||||
public BBParameter<string> trigger;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute(){
|
||||
try {
|
||||
agent.SetTrigger("trigger");
|
||||
} catch (Exception e) {
|
||||
Debug.LogError($"Did not set Network Animator trigger <i>{trigger.name}</i> on <b>{(agent == null ? null : agent.name)}</b>: {e.Message}");
|
||||
}
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02e8360f34e218546b718ebe401dd5b6
|
||||
66
Assets/Scripts/Core/Graph Tasks/SendEventToUnit.cs
Normal file
66
Assets/Scripts/Core/Graph Tasks/SendEventToUnit.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Units {
|
||||
[Category("Reset")]
|
||||
[Description("Send a string as an event to another unit. Works online as well")]
|
||||
public class SendEventToUnit : ActionTask<Unit>{
|
||||
public BBParameter<GameObject> target;
|
||||
public string eventToSend;
|
||||
|
||||
protected override string info{
|
||||
get{
|
||||
return $"Send event <b>{eventToSend}</b> to <b>{target}</b>";
|
||||
}
|
||||
}
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute() {
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate(){
|
||||
try {
|
||||
if (target.value.GetComponent<Unit>().UnitIsNetworked()) {
|
||||
ulong targetID = (target.value.GetComponent<NetworkObject>()).NetworkObjectId;
|
||||
|
||||
|
||||
SendEventRpc(agent.RpcTarget.Single(targetID, RpcTargetUse.Temp));
|
||||
} else {
|
||||
target.value.GetComponent<GraphOwner>().SendEvent("eventToSend");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Debug.LogError($"Failed to send event {eventToSend} to {target}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
[Rpc(SendTo.SpecifiedInParams)]
|
||||
void SendEventRpc(RpcParams rpcParams = default){
|
||||
target.value.GetComponent<GraphOwner>().SendEvent("eventToSend");
|
||||
Debug.Log("");
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/Graph Tasks/SendEventToUnit.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/SendEventToUnit.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8c4b6409f7727e4fa7a6cec09d42751
|
||||
Reference in New Issue
Block a user