added: environment observer changes for grapple
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@@ -133,10 +133,11 @@ public class EnvironmentObserver{
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return false;
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}
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public void DrawObserverGizmo(GameObject source){
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if (gizmoDrawingCondition == ObserverGizmoDrawingCondition.Never ||
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(gizmoDrawingCondition == ObserverGizmoDrawingCondition.OnlyActive ! & active)) {
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return;
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public void DrawObserverGizmo(GameObject source, bool drawAnyways = false){
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if (!drawAnyways){
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if (gizmoDrawingCondition == ObserverGizmoDrawingCondition.Never || (gizmoDrawingCondition == ObserverGizmoDrawingCondition.OnlyActive ! & active)) {
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return;
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}
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}
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Vector3 relativeStart = source.transform.position + offset;
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