added: item pickups with online persistency
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18
Assets/Items/Test.asset
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18
Assets/Items/Test.asset
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@@ -0,0 +1,18 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b7f2c6caae048f64f91b54ae1442694c, type: 3}
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m_Name: Test
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m_EditorClassIdentifier: Core::Reset.Items.Weapon
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permanency: 0
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essenceRequiredForPermanency: 0
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weaponModel: {fileID: 0}
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weaponFSM: {fileID: 0}
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