added: item pickups with online persistency
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@@ -131,6 +131,8 @@ GameObject:
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- component: {fileID: 2842793574603981349}
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- component: {fileID: 43868462096200776}
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@@ -262,7 +264,6 @@ MonoBehaviour:
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@@ -429,6 +430,31 @@ MonoBehaviour:
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hitRotationOffset: {x: 0, y: 0, z: 0}
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gizmoDrawingCondition: 2
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children: []
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- label: itemdrop
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drawLabel: 0
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labelTextLocation: 0
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children: []
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references:
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version: 2
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@@ -628,6 +654,37 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2757828562731694833}
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m_Script: {fileID: 11500000, guid: 96023d711211b9843b01db23192fa84c, type: 3}
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m_Name:
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m_EditorClassIdentifier: Core::Reset.Units.InteractionHandler
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--- !u!114 &-6606553239814530074
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2757828562731694833}
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m_Script: {fileID: 11500000, guid: d57ab8ec1cbbdcf46813f268625d3494, type: 3}
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m_Name:
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m_EditorClassIdentifier: Core::Reset.Units.Inventory
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rangedWeapon: {fileID: 0}
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meleeWeapon: {fileID: 0}
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--- !u!1 &9138484595871696647
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GameObject:
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