added: item pickups with online persistency
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15
Assets/Scripts/Items/Weapon.cs
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15
Assets/Scripts/Items/Weapon.cs
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using System;
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using NodeCanvas.StateMachines;
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using UnityEngine;
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namespace Reset.Items{
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[CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")]
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public class Weapon : Item, IEquipable{
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public GameObject weaponModel;
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public NodeCanvas.Framework.Graph weaponFSM;
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void Awake(){
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}
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}
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}
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