added: item pickups with online persistency

This commit is contained in:
Chris
2025-09-08 16:40:13 -04:00
parent 8bdf0b31cc
commit 7a0499f36a
39 changed files with 8228 additions and 208 deletions

View File

@@ -0,0 +1,15 @@
using System;
using NodeCanvas.StateMachines;
using UnityEngine;
namespace Reset.Items{
[CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")]
public class Weapon : Item, IEquipable{
public GameObject weaponModel;
public NodeCanvas.Framework.Graph weaponFSM;
void Awake(){
}
}
}