diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index 475b02e..e38fcc5 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -13,32 +13,27 @@ MonoBehaviour: m_Name: PC_Renderer m_EditorClassIdentifier: debugShaders: - debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, - type: 3} + debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} - probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, - type: 3} + probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3} probeVolumeResources: - probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae, - type: 3} - probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607, - type: 3} - probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664, - type: 3} - probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7, - type: 3} - probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe, - type: 3} - probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e, - type: 3} - probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176, - type: 3} + probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae, type: 3} + probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607, type: 3} + probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664, type: 3} + probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7, type: 3} + probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe, type: 3} + probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e, type: 3} + probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176, type: 3} m_RendererFeatures: - {fileID: 7833122117494664109} m_RendererFeatureMap: ad6b866f10d7b46c m_UseNativeRenderPass: 1 + xrSystemData: {fileID: 0} postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} - m_AssetVersion: 2 + m_AssetVersion: 3 + m_PrepassLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 4294967295 @@ -56,6 +51,8 @@ MonoBehaviour: m_RenderingMode: 2 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 + m_DepthAttachmentFormat: 0 + m_DepthTextureFormat: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 0 --- !u!114 &7833122117494664109 @@ -84,12 +81,3 @@ MonoBehaviour: BlurQuality: 0 Falloff: 100 SampleCount: -1 - m_BlueNoise256Textures: - - {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3} - - {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3} - - {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3} - - {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3} - - {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3} - - {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3} - - {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3} - m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3} diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f728e6f..aabfd53 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 1 m_QualitySettings: - - serializedVersion: 4 + - serializedVersion: 5 name: Mobile pixelLightCount: 2 shadows: 2 @@ -34,6 +34,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -59,7 +60,7 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: - Standalone - - serializedVersion: 4 + - serializedVersion: 5 name: PC pixelLightCount: 2 shadows: 2 @@ -87,6 +88,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 2 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0