change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
This commit is contained in:
@@ -350,7 +350,8 @@ MonoBehaviour:
|
||||
_parentBlackboard: {fileID: 0}
|
||||
_serializedBlackboard: '{"_variables":{"bodyAnimator":{"_value":1,"_name":"bodyAnimator","_id":"596577fd-def2-446f-855c-d366b7f6cc67","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Animator,
|
||||
UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"modelAnimator":{"_value":2,"_name":"modelAnimator","_id":"5c66985d-3dce-49ff-a5eb-fb807771b577","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Animator,
|
||||
UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}'
|
||||
UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"target":{"_propertyPath":"Reset.Units.EnemyCombat.target","_name":"target","_id":"4a2889be-2a8a-4a68-ab49-fa456e2c9a19","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.GameObject,
|
||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}'
|
||||
_objectReferences:
|
||||
- {fileID: 0}
|
||||
- {fileID: 4447190118606394553}
|
||||
@@ -366,6 +367,9 @@ MonoBehaviour:
|
||||
_references:
|
||||
- {fileID: 0}
|
||||
- {fileID: 8332864352631384059}
|
||||
- _json: '{"_propertyPath":"Reset.Units.EnemyCombat.target","_name":"target","_id":"4a2889be-2a8a-4a68-ab49-fa456e2c9a19","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.GameObject,
|
||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}'
|
||||
_references: []
|
||||
--- !u!114 &5075083518210584453
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
Reference in New Issue
Block a user