change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
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@@ -9695,7 +9695,8 @@ PrefabInstance:
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propertyPath: _serializedBlackboard
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value: '{"_variables":{"bodyAnimator":{"_name":"bodyAnimator","_id":"596577fd-def2-446f-855c-d366b7f6cc67","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Animator,
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UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"modelAnimator":{"_name":"modelAnimator","_id":"5c66985d-3dce-49ff-a5eb-fb807771b577","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Animator,
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UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}'
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UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"target":{"_propertyPath":"Reset.Units.EnemyCombat.target","_name":"target","_id":"4a2889be-2a8a-4a68-ab49-fa456e2c9a19","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.GameObject,
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UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}'
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objectReference: {fileID: 0}
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- target: {fileID: 6881462958115636691, guid: 7dca717b905799e4cb7f64180d31be25, type: 3}
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propertyPath: _objectReferences.Array.size
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