From 8a1d13513875c841043c86a9e2e5f30611dca6b9 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 4 Oct 2025 13:46:50 -0400 Subject: [PATCH] change: added Unit layer (disabled self layer checking in observers, this will need to be fixed) --- Assets/Scripts/Units/PlayerEnvironmentManager.cs | 2 +- ProjectSettings/TagManager.asset | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Units/PlayerEnvironmentManager.cs b/Assets/Scripts/Units/PlayerEnvironmentManager.cs index 1840a1a..14794bc 100644 --- a/Assets/Scripts/Units/PlayerEnvironmentManager.cs +++ b/Assets/Scripts/Units/PlayerEnvironmentManager.cs @@ -93,7 +93,7 @@ public class EnvironmentObserver{ public bool Evaluate(GameObject source){ if (active) { // Remove player's layer from LayerMask. - ignoreLayers -= source.layer; + // ignoreLayers <<= source.layer; // TODO: Rework // Set some of the variables used later during casting Vector3 relativeStart = source.transform.position + offset; diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index fe33284..ff48b2d 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -13,7 +13,7 @@ TagManager: - Water - UI - ItemDrop - - + - Unit - - -