feat: new player model updated with 2 combat animations, imported into unity and created animation controller

This commit is contained in:
Chris
2025-12-18 18:45:23 -05:00
parent cdb74e5c99
commit 9758584f73
11 changed files with 425 additions and 0 deletions

View File

@@ -0,0 +1,152 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-7831893988088785558
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -5807180696605908168}
m_Position: {x: 380, y: 140, z: 0}
- serializedVersion: 1
m_State: {fileID: -7809713459722507909}
m_Position: {x: 250, y: 330, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5807180696605908168}
--- !u!1102 &-7809713459722507909
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlayerRig|AttackSword1
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 3744110812559639861, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-5807180696605908168
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle / Run
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7068036982611019673}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlayerTestAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Move Direction X
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Move Direction Y
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -7831893988088785558}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!206 &7068036982611019673
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- serializedVersion: 2
m_Motion: {fileID: 4292510674569227458, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Move Direction X
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 6412491473531025813, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Threshold: 0.031128412
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Move Direction X
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 6412491473531025813, guid: af57850141d47244a8c7c021d10baeed, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 1.3
m_CycleOffset: 0
m_DirectBlendParameter: Move Direction X
m_Mirror: 0
m_BlendParameter: Move Direction X
m_BlendParameterY: Move Direction X
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0