changed: changed facing direction into BBParamater

This commit is contained in:
Chris
2025-07-15 17:01:58 -04:00
parent 103ffce69b
commit 9e321677c5
3 changed files with 17 additions and 10 deletions

View File

@@ -6,13 +6,17 @@ using ParadoxNotion.Services;
using Unity.Cinemachine;
using Unity.Mathematics;
using UnityEngine;
using Reset.Player.Movement;
public enum PlayerFacingDirection{
Target = 0,
Movement,
MatchCamera
namespace Reset.Player.Movement{
public enum PlayerFacingDirection{
Target = 0,
Movement,
MatchCamera
}
}
namespace NodeCanvas.Tasks.Actions {
[Category("Reset/Movement")]
@@ -28,7 +32,7 @@ namespace NodeCanvas.Tasks.Actions {
public BBParameter<float> jumpPowerDecay;
// Rotation
public PlayerFacingDirection playerFacingDirection;
public BBParameter<PlayerFacingDirection> playerFacingDirection;
[ShowIf("playerFacingDirection", 0)]
public Vector3 rotationTargetPosition;
@@ -76,7 +80,7 @@ namespace NodeCanvas.Tasks.Actions {
// Calculate rotation speed
currentRotSpeed = Mathf.Lerp(currentRotSpeed, rotationSpeed.value, rotationSmoothing.value * Time.deltaTime);
switch (playerFacingDirection) {
switch (playerFacingDirection.value) {
case PlayerFacingDirection.Target:
// Set rotation to just the direction of the target
targetRotation = Quaternion.LookRotation((agent.transform.position.DirectionTo(rotationTargetPosition)).Flatten(null, 0, null));