change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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@@ -19,6 +19,11 @@ namespace NodeCanvas.Tasks.Actions {
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//Use for initialization. This is called only once in the lifetime of the task.
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//Return null if init was successfull. Return an error string otherwise
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protected override string info{
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get{ return $"Decompose RaycastHit <b>{raycastHit}</b>"; }
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}
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protected override string OnInit() {
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return null;
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}
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