change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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@@ -11,7 +11,7 @@ public struct CameraSettingSingleValue<T>{
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public Vector2 velocityRefV2;
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public Vector3 velocityRefV3;
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public CameraSettingSingleValue(float defaultSmoothing, T original = default(T)){
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public CameraSettingSingleValue(float defaultSmoothing = .2f, T original = default(T)){
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originalValue = original;
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targetValue = original;
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smoothing = defaultSmoothing;
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@@ -106,11 +106,12 @@ public class CameraSettingsProcessor : MonoBehaviour{
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values = new CameraSettingValues{
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cameraOffsetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing: .2f, offset.Offset),
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mainFieldOfView = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, main.Lens.FieldOfView),
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axisLookEnabledX = new CameraSettingSingleValue<bool>(0f, axisCont.Controllers[0].Enabled),
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axisLookEnabledY = new CameraSettingSingleValue<bool>(0f, axisCont.Controllers[1].Enabled),
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axisLookEnabledX = new CameraSettingSingleValue<bool>(0, axisCont.Controllers[0].Enabled),
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axisLookEnabledY = new CameraSettingSingleValue<bool>(0, axisCont.Controllers[1].Enabled),
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axisLookGainX = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, axisCont.Controllers[0].Input.Gain),
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axisLookGainY = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, axisCont.Controllers[1].Input.Gain),
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orbitPositionDamping = new CameraSettingSingleValue<Vector3>(defaultSmoothing: .2f, orbit.TrackerSettings.PositionDamping),
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orbitTargetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing: .1f, orbit.TargetOffset),
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orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Height),
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orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Radius),
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orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Center.Height),
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