maint: redo jumptakeoff
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@@ -113,7 +113,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerArmature|JumpTakeoff
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m_Speed: 1.5
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m_Speed: 0.8
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 1464555850770191113}
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@@ -621,7 +621,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.26
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m_TransitionDuration: 0.00020503998
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m_TransitionOffset: 0
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m_ExitTime: 0.8558567
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m_HasExitTime: 0
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@@ -668,9 +668,9 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.45036888
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_ExitTime: 0.0000000019332473
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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@@ -832,7 +832,7 @@ BlendTree:
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 199366884485362299, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Threshold: 0.45467815
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m_Threshold: 0.5
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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