feat: basic online working with relay
This commit is contained in:
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Input: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
|
||||||
|
InputValue: 0
|
||||||
|
Driver:
|
||||||
|
AccelTime: 0
|
||||||
|
DecelTime: 0
|
||||||
|
PlayerInput: {fileID: 0}
|
||||||
--- !u!1001 &400326425
|
--- !u!1001 &400326425
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -2442,7 +2541,10 @@ PrefabInstance:
|
|||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
m_AddedComponents: []
|
m_AddedComponents:
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 3727451710788063110, guid: 6ae1b39ffbe1f0f468d521bb08a8b547, type: 3}
|
||||||
|
insertIndex: 6
|
||||||
|
addedObject: {fileID: 394357398}
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 6ae1b39ffbe1f0f468d521bb08a8b547, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 6ae1b39ffbe1f0f468d521bb08a8b547, type: 3}
|
||||||
--- !u!1 &927616996
|
--- !u!1 &927616996
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -6461,18 +6563,6 @@ PrefabInstance:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 541335868644022067, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: m_Enabled
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 541335868644022067, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: NetworkConfig.PlayerPrefab
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 2757828562731694833, guid: 091cfac8be4c5a144a0b8997a9f1ff28, type: 3}
|
|
||||||
- target: {fileID: 541335868644022067, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: NetworkConfig.NetworkTopology
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 673391980113178687, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
- target: {fileID: 673391980113178687, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 9.256327
|
value: 9.256327
|
||||||
@@ -6517,22 +6607,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: NetworkManager
|
value: NetworkManager
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3608368543505542050, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: m_IsActive
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3971766729977841875, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: m_Enabled
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8202239970190248966, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: m_Enabled
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8202239970190248966, guid: 222e4e6c5bda2b64da9c38abf6dc55bb, type: 3}
|
|
||||||
propertyPath: m_ProtocolType
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Reset.Core.Tools;
|
using Reset.Core.Tools;
|
||||||
|
using Unity.Netcode;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.InputSystem.Users;
|
using UnityEngine.InputSystem.Users;
|
||||||
@@ -12,7 +13,17 @@ namespace Reset{
|
|||||||
public static GameObject Input;
|
public static GameObject Input;
|
||||||
public static SessionManager Session;
|
public static SessionManager Session;
|
||||||
|
|
||||||
public static GameObject Player;
|
private static GameObject player;
|
||||||
|
|
||||||
|
public static GameObject Player{
|
||||||
|
get{ return player; }
|
||||||
|
set{ player = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod]
|
||||||
|
static void Reset(){
|
||||||
|
player = null;
|
||||||
|
}
|
||||||
|
|
||||||
[RuntimeInitializeOnLoadMethod]
|
[RuntimeInitializeOnLoadMethod]
|
||||||
static void PopulateSceneReferences(){
|
static void PopulateSceneReferences(){
|
||||||
@@ -35,6 +46,17 @@ namespace Reset{
|
|||||||
playerUser = InputUser.PerformPairingWithDevice(device, playerUser, InputUserPairingOptions.UnpairCurrentDevicesFromUser);
|
playerUser = InputUser.PerformPairingWithDevice(device, playerUser, InputUserPairingOptions.UnpairCurrentDevicesFromUser);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static GameObject FindNewPlayer(){
|
||||||
|
var allPlayers = GameObject.FindGameObjectsWithTag("Player");
|
||||||
|
for (int i = 0; i < allPlayers.Length; i++) {
|
||||||
|
if (allPlayers[i].GetComponent<Player>() && allPlayers[i].GetComponent<NetworkObject>().IsLocalPlayer) {
|
||||||
|
return allPlayers[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public static void RequestNewController(){
|
public static void RequestNewController(){
|
||||||
try {
|
try {
|
||||||
GameObject.Find("Input Selector").GetComponent<InputFinder>().AwaitNewInput();
|
GameObject.Find("Input Selector").GetComponent<InputFinder>().AwaitNewInput();
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Reset;
|
|||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using Unity.Cinemachine;
|
using Unity.Cinemachine;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
using Vector2 = UnityEngine.Vector2;
|
using Vector2 = UnityEngine.Vector2;
|
||||||
@@ -44,8 +45,7 @@ public class LockOnManager : MonoBehaviour{
|
|||||||
private Label elementLabelName;
|
private Label elementLabelName;
|
||||||
private VisualElement elementRoot;
|
private VisualElement elementRoot;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
private void Awake(){
|
||||||
void Start(){
|
|
||||||
// Register as singleton
|
// Register as singleton
|
||||||
if (Instance == null) {
|
if (Instance == null) {
|
||||||
Instance = this;
|
Instance = this;
|
||||||
@@ -57,11 +57,10 @@ public class LockOnManager : MonoBehaviour{
|
|||||||
// References from camera
|
// References from camera
|
||||||
targetGroup = GameManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>();
|
targetGroup = GameManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>();
|
||||||
lockOnDocument = GameManager.UI.transform.Find("Lock On").GetComponent<UIDocument>();
|
lockOnDocument = GameManager.UI.transform.Find("Lock On").GetComponent<UIDocument>();
|
||||||
|
}
|
||||||
|
|
||||||
// Set the camera's target as the player
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
targetGroup.Targets.Add(new CinemachineTargetGroup.Target{Object = transform, Radius = 3.5f, Weight = 1f});
|
void Start(){
|
||||||
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CinemachineCamera>().Target.TrackingTarget = transform;
|
|
||||||
|
|
||||||
// Quick check for things in lock-on target that aren't lock-onable
|
// Quick check for things in lock-on target that aren't lock-onable
|
||||||
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
|
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
|
||||||
mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
|
mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
|
||||||
@@ -81,6 +80,18 @@ public class LockOnManager : MonoBehaviour{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AttachCamera(GameObject target){
|
||||||
|
targetGroup = GameManager.Camera.transform.Find("Target Group").GetComponent<CinemachineTargetGroup>();
|
||||||
|
Debug.Log($"{GameManager.Camera}");
|
||||||
|
|
||||||
|
// Set the camera's target as the player
|
||||||
|
targetGroup.Targets.Add(new CinemachineTargetGroup.Target{Object = target.transform, Radius = 3.5f, Weight = 1f});
|
||||||
|
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CinemachineCamera>().Target.TrackingTarget = target.transform;
|
||||||
|
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().PlayerInput =
|
||||||
|
GetComponent<PlayerInput>();
|
||||||
|
GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().AddEvents();
|
||||||
|
}
|
||||||
|
|
||||||
void Update(){
|
void Update(){
|
||||||
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
|
if (mainTarget != null && mainTarget.gameObject.GetComponent<ILockOnTarget>() == null) {
|
||||||
mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
|
mainTarget.gameObject.AddComponent<GenericLockOnTarget>();
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ using Unity.Services.Core;
|
|||||||
public class SessionManager : MonoBehaviour{
|
public class SessionManager : MonoBehaviour{
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start(){
|
void Start(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|||||||
79
Assets/Scripts/Player/CustomInputHandler.cs
Normal file
79
Assets/Scripts/Player/CustomInputHandler.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using Unity.Cinemachine;
|
||||||
|
|
||||||
|
// This class receives input from a PlayerInput component and disptaches it
|
||||||
|
// to the appropriate Cinemachine InputAxis. The playerInput component should
|
||||||
|
// be on the same GameObject, or specified in the PlayerInput field.
|
||||||
|
class CustomInputHandler : InputAxisControllerBase<CustomInputHandler.Reader>
|
||||||
|
{
|
||||||
|
[Header("Input Source Override")]
|
||||||
|
public PlayerInput PlayerInput;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
// // When the PlayerInput receives an input, send it to all the controllers
|
||||||
|
// if (PlayerInput == null)
|
||||||
|
// TryGetComponent(out PlayerInput);
|
||||||
|
// if (PlayerInput == null)
|
||||||
|
// Debug.LogError("Cannot find PlayerInput component");
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// PlayerInput.notificationBehavior = PlayerNotifications.InvokeCSharpEvents;
|
||||||
|
// PlayerInput.onActionTriggered += (value) =>
|
||||||
|
// {
|
||||||
|
// for (var i = 0; i < Controllers.Count; i++)
|
||||||
|
// Controllers[i].Input.ProcessInput(value.action);
|
||||||
|
// };
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
// We process user input on the Update clock
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Application.isPlaying)
|
||||||
|
UpdateControllers();
|
||||||
|
Controllers[0].Input.ProcessInput(PlayerInput);
|
||||||
|
Controllers[1].Input.ProcessInput(PlayerInput);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddEvents(){
|
||||||
|
// // PlayerInput.notificationBehavior = PlayerNotifications.InvokeCSharpEvents;
|
||||||
|
// += (value) =>
|
||||||
|
// {
|
||||||
|
// for (var i = 0; i < Controllers.Count; i++)
|
||||||
|
// Controllers[i].Input.ProcessInput(value.action);
|
||||||
|
// };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Controllers will be instances of this class.
|
||||||
|
[Serializable]
|
||||||
|
public class Reader : IInputAxisReader
|
||||||
|
{
|
||||||
|
public InputActionReference Input;
|
||||||
|
Vector2 m_Value; // the cached value of the input
|
||||||
|
|
||||||
|
public void ProcessInput(PlayerInput input){
|
||||||
|
|
||||||
|
// // If it's my action then cache the new value
|
||||||
|
// if (Input != null && Input.action.id == action.id)
|
||||||
|
// {
|
||||||
|
// if (action.expectedControlType == "Vector2")
|
||||||
|
// m_Value = action.ReadValue<Vector2>();
|
||||||
|
// else
|
||||||
|
// m_Value.x = m_Value.y = action.ReadValue<float>();
|
||||||
|
// }
|
||||||
|
|
||||||
|
m_Value = input.actions["Look"].ReadValue<Vector2>();
|
||||||
|
m_Value.x *= 200f;
|
||||||
|
m_Value.y *= -100f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// IInputAxisReader interface: Called by the framework to read the input value
|
||||||
|
public float GetValue(UnityEngine.Object context, IInputAxisOwner.AxisDescriptor.Hints hint)
|
||||||
|
{
|
||||||
|
return (hint == IInputAxisOwner.AxisDescriptor.Hints.Y ? m_Value.y : m_Value.x);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player/CustomInputHandler.cs.meta
Normal file
2
Assets/Scripts/Player/CustomInputHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 058c862723373ca43913637463aff84a
|
||||||
@@ -1,26 +1,55 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using Reset;
|
using Reset;
|
||||||
using Reset.Core.Tools;
|
using Reset.Core.Tools;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.Netcode;
|
||||||
|
|
||||||
|
|
||||||
public class Player : MonoBehaviour{
|
public class Player : NetworkBehaviour{
|
||||||
[HideInInspector] public PlayerControls controls;
|
[HideInInspector] public PlayerControls controls;
|
||||||
[HideInInspector] public new PlayerCamera camera;
|
[HideInInspector] public new PlayerCamera camera;
|
||||||
|
|
||||||
void Awake(){
|
void Awake(){
|
||||||
GameManager.Player = gameObject;
|
GameManager.Player = gameObject;
|
||||||
controls = GetComponent<PlayerControls>();
|
controls = GetComponent<PlayerControls>();
|
||||||
GameManager.RequestNewController();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
if (!NetworkManager.Singleton.IsConnectedClient && !NetworkManager.Singleton.IsHost) {
|
||||||
Debug.Log(GameManager.Player);
|
Attach();
|
||||||
|
} else {
|
||||||
|
StartCoroutine(WaitForOnline());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator WaitForOnline(){
|
||||||
|
while (!NetworkManager.Singleton.didAwake) {
|
||||||
|
Debug.Log("waiting");
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Debug.Log($"{IsHost}, {IsClient}, {IsLocalPlayer}");
|
||||||
|
if (IsLocalPlayer){
|
||||||
|
GameManager.Player = gameObject;
|
||||||
|
Attach();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Attach(){
|
||||||
|
if (GameManager.Player == gameObject){
|
||||||
|
GameManager.RequestNewController();
|
||||||
|
GetComponent<LockOnManager>().AttachCamera(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnNetworkPostSpawn(){
|
||||||
|
// GetComponent<LockOnManager>().AttachCamera(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,7 +7,9 @@ using UnityEngine.UIElements;
|
|||||||
using NodeCanvas;
|
using NodeCanvas;
|
||||||
using NodeCanvas.Framework;
|
using NodeCanvas.Framework;
|
||||||
using ParadoxNotion;
|
using ParadoxNotion;
|
||||||
|
using Reset;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.Cinemachine;
|
||||||
|
|
||||||
public class PlayerControls : MonoBehaviour{
|
public class PlayerControls : MonoBehaviour{
|
||||||
// References
|
// References
|
||||||
@@ -63,6 +65,9 @@ public class PlayerControls : MonoBehaviour{
|
|||||||
public void OnLook(InputValue value){
|
public void OnLook(InputValue value){
|
||||||
rawLookInput.x = value.Get<Vector2>().x;
|
rawLookInput.x = value.Get<Vector2>().x;
|
||||||
rawLookInput.y = value.Get<Vector2>().y;
|
rawLookInput.y = value.Get<Vector2>().y;
|
||||||
|
|
||||||
|
// GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().Controllers[0].InputValue = rawLookInput.x * 200;
|
||||||
|
// GameManager.Camera.transform.Find("Cinemachine").GetComponent<CustomInputHandler>().Controllers[1].InputValue = rawLookInput.y * 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSprint(){
|
public void OnSprint(){
|
||||||
|
|||||||
Reference in New Issue
Block a user