changed: changing some air movement values can now be smoothed (including values that are used to smoothing out inputs)
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@@ -147,7 +147,7 @@ namespace NodeCanvas.Tasks.Actions {
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public void UpdateFloatValue(FloatValueGroup valueGroup, ref CameraSettingSingleValue<float> targetProperty){
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switch (valueGroup.changeValue) {
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case ValueChangeAction.NewValue:
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targetProperty.targetValue = valueGroup.value;
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targetProperty.targetValue = valueGroup.value.value;
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break;
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case ValueChangeAction.ResetValue:
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targetProperty.targetValue = targetProperty.originalValue;
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