feat: unity automatically added values for head/neck rotating to the player

This commit is contained in:
Chris
2025-12-05 18:26:10 -05:00
parent fd49d7e3a3
commit a631eb2105

View File

@@ -637,6 +637,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 092c74123418b7a4482fc45aa5870077, type: 3}
m_Name:
m_EditorClassIdentifier:
ShowTopMostFoldoutHeaderGroup: 1
lockOnRange: 40
lockOnMaxAngle: 70
mainTargetWeight: 0.15
@@ -957,6 +958,11 @@ MonoBehaviour:
m_EditorClassIdentifier: Core::Reset.Units.UnitAnimation
ShowTopMostFoldoutHeaderGroup: 1
modelAnimator: {fileID: 8505492416078151957}
headBone: {fileID: 0}
neckBone: {fileID: 0}
headRotOffset: {x: 0, y: 0, z: 0}
neckRotOffset: {x: 0, y: 0, z: 0}
rotationLimit: {x: 0, y: 0, z: 0}
--- !u!1001 &4276760010964545458
PrefabInstance:
m_ObjectHideFlags: 0