feat: unity automatically added values for head/neck rotating to the player
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@@ -637,6 +637,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 092c74123418b7a4482fc45aa5870077, type: 3}
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m_Script: {fileID: 11500000, guid: 092c74123418b7a4482fc45aa5870077, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ShowTopMostFoldoutHeaderGroup: 1
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lockOnRange: 40
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lockOnRange: 40
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lockOnMaxAngle: 70
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lockOnMaxAngle: 70
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mainTargetWeight: 0.15
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mainTargetWeight: 0.15
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@@ -957,6 +958,11 @@ MonoBehaviour:
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m_EditorClassIdentifier: Core::Reset.Units.UnitAnimation
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m_EditorClassIdentifier: Core::Reset.Units.UnitAnimation
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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modelAnimator: {fileID: 8505492416078151957}
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modelAnimator: {fileID: 8505492416078151957}
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headBone: {fileID: 0}
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neckBone: {fileID: 0}
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headRotOffset: {x: 0, y: 0, z: 0}
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neckRotOffset: {x: 0, y: 0, z: 0}
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rotationLimit: {x: 0, y: 0, z: 0}
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--- !u!1001 &4276760010964545458
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--- !u!1001 &4276760010964545458
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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