maint: clean-up of some combat related classes and methods for clarity
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@@ -1,5 +1,6 @@
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using Drawing;
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using Reset.Core;
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using Unity.Netcode;
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using UnityEngine;
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namespace Reset.Units{
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@@ -21,6 +22,9 @@ namespace Reset.Units{
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currentHealth = maxHealth;
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}
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}
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[Rpc(SendTo.Everyone)]
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void SetHealthRpc(float health);
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internal void DrawHealthDebug(){
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using (Draw.WithColor(Color.blue)) {
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