fixed: various movement and air control fixes and tweaks, various clean up
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@@ -66,7 +66,7 @@ namespace NodeCanvas.Tasks.Actions {
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break;
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case TransformProperty.Rotation:
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// agent.transform = Quaternion.Euler(relativeValue.value + targetValue.value);
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agent.transform.rotation = Quaternion.LookRotation(relativeValue.value) * Quaternion.Euler(targetValue.value);
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break;
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case TransformProperty.Scale:
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break;
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@@ -99,7 +99,7 @@ namespace NodeCanvas.Tasks.Actions {
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break;
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case TransformProperty.Rotation:
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agent.transform.rotation = Quaternion.Euler(relativeValue.value + targetValue.value);
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agent.transform.rotation = Quaternion.Euler(relativeValue.value) * Quaternion.Euler(targetValue.value);
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break;
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case TransformProperty.Scale:
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break;
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