fixed: various movement and air control fixes and tweaks, various clean up
This commit is contained in:
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7a686a47eee2fa44cb0a34b5d86e4d5e, type: 3}
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m_Script: {fileID: 11500000, guid: 7a686a47eee2fa44cb0a34b5d86e4d5e, type: 3}
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m_Name: GroundedCheckBT
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m_Name: GroundedCheckBT
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_objectReferences: []
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_objectReferences: []
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_graphSource:
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_graphSource:
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_version: 3.31
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_version: 3.31
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@@ -12,16 +12,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f945e777233a59f4aba40aeca29093a6, type: 3}
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m_Script: {fileID: 11500000, guid: f945e777233a59f4aba40aeca29093a6, type: 3}
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m_Name: PlayerLocomotionFSM
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m_Name: PlayerLocomotionFSM
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_serializedGraph: '{"type":"NodeCanvas.StateMachines.FSM","nodes":[{"_actionList":{"executionMode":1,"actions":[{"moveSpeed":{"_value":10.0},"moveDirection":{"_name":"groundMoveDirection","_targetVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6"},"$type":"NodeCanvas.Tasks.Actions.CalculateGroundedLocomotion"},{"valueA":{"_name":"rotationSpeed","_targetVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5"},"valueB":{"_value":0.3},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_repeatStateActions":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":559.9924,"y":711.7622},"$type":"NodeCanvas.StateMachines.ActionState","$id":"0"},{"_actionList":{"executionMode":1,"actions":[{"moveSpeed":{"_value":15.0},"moveDirection":{"_name":"groundMoveDirection","_targetVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6"},"$type":"NodeCanvas.Tasks.Actions.CalculateGroundedLocomotion"},{"valueA":{"_name":"rotationSpeed","_targetVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5"},"valueB":{"_value":0.2},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_repeatStateActions":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":1161.288,"y":522.152},"$type":"NodeCanvas.StateMachines.ActionState","$id":"1"},{"_position":{"x":430.6569,"y":381.1322},"$type":"NodeCanvas.StateMachines.AnyState","$id":"2"},{"_position":{"x":465.0,"y":561.0},"$type":"NodeCanvas.StateMachines.EmptyState","$id":"3"}],"connections":[{"_condition":{"actionName":{"_value":"Sprint"},"actionValue":{"_value":""},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"desiredVector3":{"_value":{"z":1.0}},"tolerance":{"_value":0.5},"negate":{},"$type":"NodeCanvas.Tasks.Conditions.GetMovementInputDotProduct"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"321e55c7-f93e-4667-a0dc-559eb61c6898"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"3"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"321e55c7-f93e-4667-a0dc-559eb61c6898"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"321e55c7-f93e-4667-a0dc-559eb61c6898","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
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_serializedGraph: '{"type":"NodeCanvas.StateMachines.FSM","nodes":[{"_actionList":{"executionMode":1,"actions":[{"moveSpeed":{"_value":12.0},"moveDirection":{"_name":"groundMoveDirection","_targetVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6"},"$type":"NodeCanvas.Tasks.Actions.CalculateGroundedLocomotion"},{"valueA":{"_name":"rotationSpeed","_targetVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5"},"valueB":{"_value":10.0},"$type":"NodeCanvas.Tasks.Actions.SetFloat"},{"valueA":{"_name":"facingDirection","_targetVariableID":"c713d622-aafb-43e7-ae0e-ac0b86a85a37"},"valueB":{"_value":1},"$type":"NodeCanvas.Tasks.Actions.SetVariable`1[[Reset.Player.Movement.PlayerFacingDirection,
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Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}]},"_repeatStateActions":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":559.9924,"y":711.7622},"$type":"NodeCanvas.StateMachines.ActionState","$id":"0"},{"_actionList":{"executionMode":1,"actions":[{"moveSpeed":{"_value":30.0},"moveDirection":{"_name":"groundMoveDirection","_targetVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6"},"$type":"NodeCanvas.Tasks.Actions.CalculateGroundedLocomotion"},{"valueA":{"_name":"rotationSpeed","_targetVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5"},"valueB":{"_value":1.0},"$type":"NodeCanvas.Tasks.Actions.SetFloat"},{"valueA":{"_name":"facingDirection","_targetVariableID":"c713d622-aafb-43e7-ae0e-ac0b86a85a37"},"valueB":{"_value":2},"$type":"NodeCanvas.Tasks.Actions.SetVariable`1[[Reset.Player.Movement.PlayerFacingDirection,
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Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}]},"_repeatStateActions":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":916.0607,"y":852.7302},"$type":"NodeCanvas.StateMachines.ActionState","$id":"1"},{"_actionList":{"executionMode":1,"actions":[{"moveSpeed":{"_value":20.0},"moveDirection":{"_name":"groundMoveDirection","_targetVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6"},"$type":"NodeCanvas.Tasks.Actions.CalculateGroundedLocomotion"},{"valueA":{"_name":"rotationSpeed","_targetVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5"},"valueB":{"_value":2.0},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_repeatStateActions":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":1161.288,"y":522.152},"$type":"NodeCanvas.StateMachines.ActionState","$id":"2"},{"_position":{"x":430.6569,"y":381.1322},"$type":"NodeCanvas.StateMachines.AnyState","$id":"3"},{"_position":{"x":465.0,"y":561.0},"$type":"NodeCanvas.StateMachines.EmptyState","$id":"4"}],"connections":[{"_condition":{"actionName":{"_value":"Sprint"},"actionValue":{"_value":""},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"timeout":{"_value":0.1},"$type":"NodeCanvas.Tasks.Conditions.Timeout"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"2"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"desiredVector3":{"_value":{"z":1.0}},"tolerance":{"_value":0.5},"negate":{},"$type":"NodeCanvas.Tasks.Conditions.GetMovementInputDotProduct"},"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"321e55c7-f93e-4667-a0dc-559eb61c6898"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"321e55c7-f93e-4667-a0dc-559eb61c6898"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"4"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"321e55c7-f93e-4667-a0dc-559eb61c6898","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"groundMoveDirection":{"_name":"groundMoveDirection","_id":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6","_isPublic":true,"$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"groundMoveDirection":{"_name":"groundMoveDirection","_id":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6","_isPublic":true,"$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
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UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"rotationSpeed":{"_name":"rotationSpeed","_id":"d888730f-97df-4288-bb99-1f6c8a34a7c5","_isPublic":true,"$type":"NodeCanvas.Framework.Variable`1[[System.Single,
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UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"rotationSpeed":{"_name":"rotationSpeed","_id":"d888730f-97df-4288-bb99-1f6c8a34a7c5","_isPublic":true,"$type":"NodeCanvas.Framework.Variable`1[[System.Single,
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"}}}}'
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"facingDirection":{"_name":"facingDirection","_id":"c713d622-aafb-43e7-ae0e-ac0b86a85a37","_isPublic":true,"$type":"NodeCanvas.Framework.Variable`1[[Reset.Player.Movement.PlayerFacingDirection,
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Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}}'
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_objectReferences: []
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_objectReferences: []
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_graphSource:
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_graphSource:
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_version: 3.31
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_version: 3.31
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_category:
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_category:
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_comments:
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_comments:
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_translation: {x: 21, y: -46}
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_translation: {x: -337, y: -84}
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_zoomFactor: 0.9967056
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_zoomFactor: 1
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_haltSerialization: 0
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_haltSerialization: 0
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_externalSerializationFile: {fileID: 0}
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_externalSerializationFile: {fileID: 0}
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File diff suppressed because one or more lines are too long
@@ -19,8 +19,6 @@ namespace NodeCanvas.Tasks.Actions {
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[SliderField(0, 1)]
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[SliderField(0, 1)]
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public BBParameter<float> standStillJumpStrength;
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public BBParameter<float> standStillJumpStrength;
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[Tooltip("Determines how much current movement vectors into jump direction")]
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[Tooltip("Determines how much current movement vectors into jump direction")]
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[SliderField(0, 1)]
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[SliderField(0, 1)]
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public BBParameter<float> currentVelocityInheritence;
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public BBParameter<float> currentVelocityInheritence;
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@@ -3,15 +3,12 @@ using ParadoxNotion.Design;
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using UnityEngine;
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using UnityEngine;
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using Reset.Player.Movement;
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using Reset.Player.Movement;
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namespace NodeCanvas.Tasks.Actions {
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namespace NodeCanvas.Tasks.Actions {
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[Category("Reset/Movement")]
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[Category("Reset/Movement")]
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public class CalculateAirMovement : ActionTask<Transform>{
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public class CalculateAirMovement : ActionTask<Transform>{
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public BBParameter<Vector3> airMoveDirection;
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public BBParameter<Vector3> airMoveDirection;
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public BBParameter<Vector3> groundMoveDirection;
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public BBParameter<Vector3> groundMoveDirection; // Unused on 7/29/25, delete if still unusued later
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public BBParameter<PlayerFacingDirection> playerFacingDirection;
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private float airControlPower = 1f;
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private float airControlPower = 1f;
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@@ -25,7 +22,7 @@ namespace NodeCanvas.Tasks.Actions {
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//Call EndAction() to mark the action as finished, either in success or failure.
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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//EndAction can be called from anywhere.
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protected override void OnExecute(){
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protected override void OnExecute(){
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airControlPower = 1f;
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}
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}
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//Called once per frame while the action is active.
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//Called once per frame while the action is active.
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@@ -34,7 +31,7 @@ namespace NodeCanvas.Tasks.Actions {
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airMoveDirection.value = Vector3.Lerp(airMoveDirection.value, Vector3.zero, .7f * Time.deltaTime);
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airMoveDirection.value = Vector3.Lerp(airMoveDirection.value, Vector3.zero, .7f * Time.deltaTime);
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// Decay Air Control power
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// Decay Air Control power
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airControlPower = Mathf.Lerp(airControlPower, 0f, 3f * Time.deltaTime);
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airControlPower = Mathf.Lerp(airControlPower, 0f, 2f * Time.deltaTime);
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// Add air control
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// Add air control
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Vector3 inputVector3 = new(agent.GetComponent<PlayerControls>().rawMoveInput.x, 0f, agent.GetComponent<PlayerControls>().rawMoveInput.y);
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Vector3 inputVector3 = new(agent.GetComponent<PlayerControls>().rawMoveInput.x, 0f, agent.GetComponent<PlayerControls>().rawMoveInput.y);
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@@ -47,7 +44,7 @@ namespace NodeCanvas.Tasks.Actions {
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//Called when the task is disabled.
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//Called when the task is disabled.
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protected override void OnStop() {
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protected override void OnStop() {
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groundMoveDirection.value = agent.GetComponent<CharacterController>().velocity;
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// groundMoveDirection.value = agent.GetComponent<CharacterController>().velocity;
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EndAction(true);
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EndAction(true);
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}
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}
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@@ -66,7 +66,7 @@ namespace NodeCanvas.Tasks.Actions {
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break;
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break;
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case TransformProperty.Rotation:
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case TransformProperty.Rotation:
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// agent.transform = Quaternion.Euler(relativeValue.value + targetValue.value);
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agent.transform.rotation = Quaternion.LookRotation(relativeValue.value) * Quaternion.Euler(targetValue.value);
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break;
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break;
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case TransformProperty.Scale:
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case TransformProperty.Scale:
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break;
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break;
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@@ -99,7 +99,7 @@ namespace NodeCanvas.Tasks.Actions {
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break;
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break;
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case TransformProperty.Rotation:
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case TransformProperty.Rotation:
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agent.transform.rotation = Quaternion.Euler(relativeValue.value + targetValue.value);
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agent.transform.rotation = Quaternion.Euler(relativeValue.value) * Quaternion.Euler(targetValue.value);
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break;
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break;
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case TransformProperty.Scale:
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case TransformProperty.Scale:
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break;
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break;
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@@ -44,6 +44,7 @@ namespace NodeCanvas.Tasks.Actions {
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private float currentRotSpeed;
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private float currentRotSpeed;
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private float lastLookMagnitude;
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private float lastLookMagnitude;
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private Quaternion targetRotation;
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private Quaternion targetRotation;
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private Vector3 currentMoveDir;
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// References
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// References
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private PlayerControls controls;
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private PlayerControls controls;
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@@ -56,7 +57,7 @@ namespace NodeCanvas.Tasks.Actions {
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// Append the late update method to actually happen on late update
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// Append the late update method to actually happen on late update
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MonoManager.current.onLateUpdate += LateUpdate;
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MonoManager.current.onLateUpdate += LateUpdate;
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// What
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// Set ingitial rotation power
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currentRotSpeed = rotationSpeed.value;
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currentRotSpeed = rotationSpeed.value;
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// Reference to controls
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// Reference to controls
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@@ -69,7 +70,7 @@ namespace NodeCanvas.Tasks.Actions {
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//Call EndAction() to mark the action as finished, either in success or failure.
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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//EndAction can be called from anywhere.
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protected override void OnExecute(){
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protected override void OnExecute(){
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currentMoveDir = groundMoveDirection.value;
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}
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}
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//Called once per frame while the action is active.
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//Called once per frame while the action is active.
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@@ -92,8 +93,12 @@ namespace NodeCanvas.Tasks.Actions {
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if (controls.rawMoveInput.magnitude == 0) { break; }
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if (controls.rawMoveInput.magnitude == 0) { break; }
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// Set desired rotation to input direction, with respect to camera rotation
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// Set desired rotation to input direction, with respect to camera rotation
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targetRotation = Quaternion.LookRotation(new Vector3(controls.rawMoveInput.x, 0, controls.rawMoveInput.y)) *
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if (agent.isGrounded){
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targetRotation = Quaternion.LookRotation(currentMoveDir) *
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Quaternion.Euler(Camera.main.transform.rotation.eulerAngles.Flatten(0f, null, 0f));
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Quaternion.Euler(Camera.main.transform.rotation.eulerAngles.Flatten(0f, null, 0f));
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} else {
|
||||||
|
targetRotation = Quaternion.LookRotation(airMoveDirection.value);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case PlayerFacingDirection.MatchCamera:
|
case PlayerFacingDirection.MatchCamera:
|
||||||
// Craft a new rotation that flattens the camera's rotation to the ground
|
// Craft a new rotation that flattens the camera's rotation to the ground
|
||||||
@@ -109,9 +114,12 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
Vector3 finalMoveDir = Vector3.zero;
|
Vector3 finalMoveDir = Vector3.zero;
|
||||||
Vector3 gravityMoveDirection;
|
Vector3 gravityMoveDirection;
|
||||||
|
|
||||||
|
// Change how input is managed based on facing state
|
||||||
|
currentMoveDir = Vector3.Slerp(currentMoveDir, groundMoveDirection.value, currentRotSpeed * Time.deltaTime);
|
||||||
|
|
||||||
// Add input movement
|
// Add input movement
|
||||||
if (agent.isGrounded){
|
if (agent.isGrounded){
|
||||||
finalMoveDir += groundMoveDirection.value + Vector3.down * .03f;
|
finalMoveDir += currentMoveDir + Vector3.down * .03f;
|
||||||
gravityMoveDirection = new(0f, jumpPower.value + (Physics.gravity.y *.3f), 0f);
|
gravityMoveDirection = new(0f, jumpPower.value + (Physics.gravity.y *.3f), 0f);
|
||||||
} else {
|
} else {
|
||||||
finalMoveDir += airMoveDirection.value;
|
finalMoveDir += airMoveDirection.value;
|
||||||
@@ -131,7 +139,7 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Set final rotation
|
// Set final rotation
|
||||||
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime);
|
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime).Flatten(0, null, 0);
|
||||||
|
|
||||||
// ???? Moved this above but don't remember if this needs to be here still
|
// ???? Moved this above but don't remember if this needs to be here still
|
||||||
if (agent.isGrounded) {
|
if (agent.isGrounded) {
|
||||||
|
|||||||
@@ -113,6 +113,8 @@ public class CameraSettingsProcessor : MonoBehaviour{
|
|||||||
values.orbitFollowCenterHeight.targetValue, ref values.orbitFollowCenterHeight.velocityRef,
|
values.orbitFollowCenterHeight.targetValue, ref values.orbitFollowCenterHeight.velocityRef,
|
||||||
values.orbitFollowCenterHeight.smoothing);
|
values.orbitFollowCenterHeight.smoothing);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
orbit.Orbits.Center.Radius = Mathf.SmoothDamp(orbit.Orbits.Center.Radius,
|
orbit.Orbits.Center.Radius = Mathf.SmoothDamp(orbit.Orbits.Center.Radius,
|
||||||
values.orbitFollowCenterRadius.targetValue, ref values.orbitFollowCenterRadius.velocityRef,
|
values.orbitFollowCenterRadius.targetValue, ref values.orbitFollowCenterRadius.velocityRef,
|
||||||
values.orbitFollowCenterRadius.smoothing);
|
values.orbitFollowCenterRadius.smoothing);
|
||||||
|
|||||||
@@ -124,7 +124,7 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize.Cube",
|
"key": "ShapeBuilder.LastSize.Cube",
|
||||||
"value": "{\"m_Value\":{\"x\":20.036033630371095,\"y\":1.0208016633987427,\"z\":-17.9393310546875}}"
|
"value": "{\"m_Value\":{\"x\":53.82322311401367,\"y\":3.7740979194641115,\"z\":159.09600830078126}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|||||||
Reference in New Issue
Block a user