maint: added livewatch asset
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@@ -0,0 +1,35 @@
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using UnityEditor;
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using UnityEngine;
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namespace Ingvar.LiveWatch.Editor
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{
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public static class UserSettings
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{
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private const string PREFIX = "LivwWatch.";
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public static EditorProperty<EventModifiers> WidthZoomKeys = new EventModifiersEditorProperty($"{PREFIX}WidthZoomKeys", EventModifiers.Control);
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public static EditorProperty<EventModifiers> HeightZoomKeys = new EventModifiersEditorProperty($"{PREFIX}HeightZoomKeys", EventModifiers.Shift);
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public static EditorProperty<EventModifiers> ScrollValuesKeys = new EventModifiersEditorProperty($"{PREFIX}ScrollValuesKeys", EventModifiers.Alt);
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public static EditorProperty<KeyCode> FlipSelectionKey = new KeyCodeEditorProperty($"{PREFIX}FlipSelectionKey", KeyCode.F);
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public static EditorProperty<KeyCode> ExpandVariableKey = new KeyCodeEditorProperty($"{PREFIX}ExpandVariableKey", KeyCode.Space);
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public static EditorProperty<KeyCode> PreviousValueKey = new KeyCodeEditorProperty($"{PREFIX}PreviousValueKey", KeyCode.LeftArrow);
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public static EditorProperty<KeyCode> NextValueKey = new KeyCodeEditorProperty($"{PREFIX}NextValueKey", KeyCode.RightArrow);
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public static EditorProperty<KeyCode> PreviousVariableKey = new KeyCodeEditorProperty($"{PREFIX}PreviousVariableKey", KeyCode.UpArrow);
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public static EditorProperty<KeyCode> NextVariableKey = new KeyCodeEditorProperty($"{PREFIX}NextVariableKey", KeyCode.DownArrow);
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public static void RestoreDefaultValues()
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{
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WidthZoomKeys.SetToDefault();
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HeightZoomKeys.SetToDefault();
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ScrollValuesKeys.SetToDefault();
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FlipSelectionKey.SetToDefault();
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ExpandVariableKey.SetToDefault();
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PreviousValueKey.SetToDefault();
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NextValueKey.SetToDefault();
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PreviousVariableKey.SetToDefault();
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NextVariableKey.SetToDefault();
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}
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}
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}
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