maint: added livewatch asset
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@@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ingvar.LiveWatch.TowerDefenceDemo
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{
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public class EconomyConfig : ScriptableObject
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{
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public Dictionary<MobType, int> MobKillRewards
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{
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get
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{
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if (_mobRewardsDict != null)
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return _mobRewardsDict;
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_mobRewardsDict = new Dictionary<MobType, int>();
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foreach (var mobKillReward in _mobKillRewards)
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{
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_mobRewardsDict.Add(mobKillReward.Type, mobKillReward.GoldReward);
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}
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return _mobRewardsDict;
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}
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}
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public Dictionary<TowerType, int> TowerBuildCosts
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{
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get
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{
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if (_towerCostsDict != null)
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return _towerCostsDict;
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_towerCostsDict = new Dictionary<TowerType, int>();
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foreach (var towerBuildCost in _towerCosts)
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{
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_towerCostsDict.Add(towerBuildCost.Type, towerBuildCost.GoldCost);
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}
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return _towerCostsDict;
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}
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}
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public Dictionary<TowerType, int> TowerSellPrices
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{
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get
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{
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if (_towerSellPricesDict != null)
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return _towerSellPricesDict;
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_towerSellPricesDict = new Dictionary<TowerType, int>();
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foreach (var towerBuildCost in _towerCosts)
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{
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_towerSellPricesDict.Add(towerBuildCost.Type, towerBuildCost.GoldSellPrice);
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}
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return _towerSellPricesDict;
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}
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}
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[SerializeField] private MobRewardSetup[] _mobKillRewards;
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[SerializeField] private TowerCostSetup[] _towerCosts;
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private Dictionary<MobType, int> _mobRewardsDict;
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private Dictionary<TowerType, int> _towerCostsDict;
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private Dictionary<TowerType, int> _towerSellPricesDict;
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[Serializable]
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private class MobRewardSetup
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{
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public MobType Type;
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public int GoldReward;
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}
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[Serializable]
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private class TowerCostSetup
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{
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public TowerType Type;
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public int GoldCost;
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public int GoldSellPrice;
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}
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}
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}
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