maint: added livewatch asset
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using System;
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using UnityEngine;
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namespace Ingvar.LiveWatch.TowerDefenceDemo
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{
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public class MobHealthBar : MonoBehaviour
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{
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[SerializeField] private MobMain mob;
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[SerializeField] private Transform bar;
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private Camera _mainCamera;
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private void Awake()
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{
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_mainCamera = Camera.main;
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}
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private void OnEnable()
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{
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mob.Health.HealthChanged += RefreshBar;
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RefreshBar();
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}
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private void OnDisable()
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{
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mob.Health.HealthChanged -= RefreshBar;
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}
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private void LateUpdate()
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{
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transform.rotation = _mainCamera.transform.rotation;
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}
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private void RefreshBar()
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{
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var progress = (float)mob.Health.CurrentHealth / mob.Health.MaxHealth;
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bar.localScale = new Vector3(progress, bar.localScale.y, bar.localScale.z);
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}
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}
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}
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