maint: added livewatch asset
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ingvar.LiveWatch.TowerDefenceDemo
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{
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public class TowerSlotDestroyPopupUI : BasePopupUI
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{
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public TowerBuildSlot TargetSlot { get; set; }
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[SerializeField] private Button sellButton;
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[SerializeField] private Text sellPriceText;
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protected override void OnOpened()
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{
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base.OnOpened();
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var sellPrice = _levelScene.EconomyConfig.TowerSellPrices[TargetSlot.Tower.Type];
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sellPriceText.text = $"Destroy{Environment.NewLine}+{sellPrice}".ToUpper();
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sellButton.onClick.AddListener(OnSellClicked);
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}
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protected override void OnClosed()
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{
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base.OnClosed();
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sellButton.onClick.RemoveListener(OnSellClicked);
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}
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private void OnSellClicked()
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{
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_levelScene.TowerBuildManager.DestroyTower(TargetSlot);
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}
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}
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}
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