maint: added livewatch asset
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public class LaserEffect : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _duration = 0.05f;
|
||||
[SerializeField] private GameObject _laserBeam;
|
||||
|
||||
public void Play(Vector3 target)
|
||||
{
|
||||
target += Vector3.up * 0.5f;
|
||||
|
||||
var dist = (target - transform.position).magnitude;
|
||||
transform.LookAt(target);
|
||||
_laserBeam.transform.localScale = new Vector3(
|
||||
_laserBeam.transform.localScale.x,
|
||||
_laserBeam.transform.localScale.y,
|
||||
dist/2f);
|
||||
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(ShowAndHide());
|
||||
}
|
||||
|
||||
private IEnumerator ShowAndHide()
|
||||
{
|
||||
_laserBeam.SetActive(true);
|
||||
yield return new WaitForSeconds(_duration);
|
||||
_laserBeam.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc9b506708f84dc285684ec1f66a4793
|
||||
timeCreated: 1726323107
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/LaserEffect.cs
|
||||
uploadId: 770587
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public class LaserTower : TowerBase
|
||||
{
|
||||
public override TowerType Type => TowerType.Laser;
|
||||
|
||||
[SerializeField] private float _cooldown = 0.5f;
|
||||
[SerializeField] private int _damage = 5;
|
||||
[SerializeField] private float _radius = 4f;
|
||||
[SerializeField] private Transform _turretPivot;
|
||||
[SerializeField] private ParticleSystem _laserEffect;
|
||||
|
||||
private LevelScene _levelScene;
|
||||
private bool _isActive;
|
||||
private float _lastFireTime;
|
||||
private float _lastTargetUpdateTime;
|
||||
private Vector2 ourPos => new Vector2(transform.position.x, transform.position.z);
|
||||
private MobMain _previousTarget;
|
||||
|
||||
private const float targetFindCooldown = 0.05f;
|
||||
private const float rotationSpeed = 5;
|
||||
|
||||
public override void Enable(LevelScene levelScene)
|
||||
{
|
||||
_isActive = true;
|
||||
_lastFireTime = Time.time;
|
||||
_levelScene = levelScene;
|
||||
}
|
||||
|
||||
public override void Disable()
|
||||
{
|
||||
_isActive = false;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawWireSphere(transform.position, _radius);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isActive)
|
||||
return;
|
||||
|
||||
UpdateRotation();
|
||||
|
||||
if (Time.time < _lastFireTime + _cooldown)
|
||||
return;
|
||||
|
||||
_lastFireTime = Time.time;
|
||||
Fire();
|
||||
}
|
||||
|
||||
private void UpdateRotation()
|
||||
{
|
||||
if (Time.time > _lastTargetUpdateTime + targetFindCooldown)
|
||||
_previousTarget = FindNearestTarget();
|
||||
|
||||
if (_previousTarget == null || !_previousTarget.IsAlive)
|
||||
return;
|
||||
|
||||
var targetDirection = _previousTarget.transform.position - _turretPivot.position;
|
||||
var directionNew = Vector3.Slerp(_turretPivot.forward, targetDirection, Time.unscaledDeltaTime * rotationSpeed);
|
||||
_turretPivot.forward = directionNew;
|
||||
}
|
||||
|
||||
private MobMain FindNearestTarget()
|
||||
{
|
||||
MobMain targetMob = null;
|
||||
|
||||
foreach (var mob in _levelScene.MobManager.Mobs)
|
||||
{
|
||||
var mobPos = new Vector2(mob.transform.position.x, mob.transform.position.z);
|
||||
var sqrDist = (mobPos - ourPos).sqrMagnitude;
|
||||
|
||||
if (sqrDist > _radius * _radius)
|
||||
continue;
|
||||
|
||||
if (targetMob == null || mob.WaypointMover.TravelledDist > targetMob.WaypointMover.TravelledDist)
|
||||
{
|
||||
targetMob = mob;
|
||||
}
|
||||
}
|
||||
|
||||
return targetMob;
|
||||
}
|
||||
|
||||
private void Fire()
|
||||
{
|
||||
var targetMob = FindNearestTarget();
|
||||
|
||||
if (targetMob != null)
|
||||
{
|
||||
if (targetMob.Health.CurrentHealth <= _damage)
|
||||
Watch.Push("MobLog", $"{targetMob.Id} killed by {Id}")
|
||||
.SetSortOrder(TD_WatchSortOrder.MobLog)
|
||||
;
|
||||
|
||||
_turretPivot.forward = targetMob.transform.position - _turretPivot.position;
|
||||
_laserEffect.transform.LookAt(targetMob.transform.position);
|
||||
_laserEffect.Play();
|
||||
|
||||
targetMob.Health.TakeDamage(_damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 163f0a04a378463a841d7ad2758ad6ad
|
||||
timeCreated: 1726318386
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/LaserTower.cs
|
||||
uploadId: 770587
|
||||
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public class ShockwaveTower : TowerBase
|
||||
{
|
||||
public override TowerType Type => TowerType.Shockwave;
|
||||
|
||||
[SerializeField] private float _cooldown = 1f;
|
||||
[SerializeField] private int _damage = 20;
|
||||
[SerializeField] private float _radius = 3f;
|
||||
[SerializeField] private ParticleSystem _waveEffect;
|
||||
|
||||
private LevelScene _levelScene;
|
||||
private bool _isActive;
|
||||
private float _lastFireTime;
|
||||
private Vector2 ourPos => new Vector2(transform.position.x, transform.position.z);
|
||||
private List<MobMain> _pendingDamageMobs = new();
|
||||
|
||||
public override void Enable(LevelScene levelScene)
|
||||
{
|
||||
_isActive = true;
|
||||
_lastFireTime = Time.time;
|
||||
_levelScene = levelScene;
|
||||
}
|
||||
|
||||
public override void Disable()
|
||||
{
|
||||
_isActive = false;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawWireSphere(transform.position, _radius);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isActive)
|
||||
return;
|
||||
|
||||
if (Time.time < _lastFireTime + _cooldown)
|
||||
return;
|
||||
|
||||
_lastFireTime = Time.time;
|
||||
Fire();
|
||||
}
|
||||
|
||||
private void Fire()
|
||||
{
|
||||
_pendingDamageMobs.Clear();
|
||||
|
||||
foreach (var mob in _levelScene.MobManager.Mobs)
|
||||
{
|
||||
var mobPos = new Vector2(mob.transform.position.x, mob.transform.position.z);
|
||||
var sqrDist = (mobPos - ourPos).sqrMagnitude;
|
||||
|
||||
if (sqrDist > _radius * _radius)
|
||||
continue;
|
||||
|
||||
_pendingDamageMobs.Add(mob);
|
||||
}
|
||||
|
||||
foreach (var mob in _pendingDamageMobs)
|
||||
{
|
||||
if (mob.Health.CurrentHealth <= _damage)
|
||||
{
|
||||
Watch.Push("MobLog", $"{mob.Id} killed by {Id}")
|
||||
.SetSortOrder(TD_WatchSortOrder.MobLog)
|
||||
;
|
||||
}
|
||||
|
||||
mob.Health.TakeDamage(_damage);
|
||||
}
|
||||
|
||||
_waveEffect.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59b5965df77a462a9425484fb3d9f8f9
|
||||
timeCreated: 1725990226
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/ShockwaveTower.cs
|
||||
uploadId: 770587
|
||||
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public abstract class TowerBase : MonoBehaviour
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public abstract TowerType Type { get; }
|
||||
public abstract void Enable(LevelScene levelScene);
|
||||
public abstract void Disable();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e0632d72869458bbc6ea2eb55f19201
|
||||
timeCreated: 1725990613
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/TowerBase.cs
|
||||
uploadId: 770587
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public enum TowerType
|
||||
{
|
||||
Shockwave,
|
||||
Laser
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9c13752bd084cdb978f2a51ce953371
|
||||
timeCreated: 1726052989
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/TowerType.cs
|
||||
uploadId: 770587
|
||||
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Ingvar.LiveWatch.TowerDefenceDemo
|
||||
{
|
||||
public class WaveEffect : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _growDuration = 0.1f;
|
||||
[SerializeField] private float _stayDuration = 0.1f;
|
||||
[SerializeField] private Transform _wave;
|
||||
|
||||
private float _radius;
|
||||
private Coroutine _effectRoutine;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SetSizeRaw(0);
|
||||
}
|
||||
|
||||
public void SetRadius(float radius)
|
||||
{
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
SetSizeRaw(0);
|
||||
|
||||
if (_effectRoutine != null)
|
||||
StopCoroutine(_effectRoutine);
|
||||
|
||||
_effectRoutine = StartCoroutine(EffectPlaying());
|
||||
}
|
||||
|
||||
private IEnumerator EffectPlaying()
|
||||
{
|
||||
SetSizeRaw(0);
|
||||
|
||||
var timer = _growDuration;
|
||||
|
||||
while (timer >= 0)
|
||||
{
|
||||
timer -= Time.deltaTime;
|
||||
|
||||
var progress = 1 - timer / _growDuration;
|
||||
SetSizeRaw(_radius * progress);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(_stayDuration);
|
||||
|
||||
SetSizeRaw(0);
|
||||
}
|
||||
|
||||
private void SetSizeRaw(float value)
|
||||
{
|
||||
_wave.localScale = value * Vector3.one;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad3a9a7a9ac406ab0618ee81f7d420f
|
||||
timeCreated: 1725993754
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 324001
|
||||
packageName: LiveWatch Lite | Debug with full history of changes
|
||||
packageVersion: 1.0.1
|
||||
assetPath: Assets/LiveWatchLite/TowerDefenceDemo/Scripts/Tower/WaveEffect.cs
|
||||
uploadId: 770587
|
||||
Reference in New Issue
Block a user