maint: added livewatch asset
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@@ -0,0 +1,33 @@
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using System.Collections;
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using UnityEngine;
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namespace Ingvar.LiveWatch.TowerDefenceDemo
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{
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public class LaserEffect : MonoBehaviour
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{
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[SerializeField] private float _duration = 0.05f;
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[SerializeField] private GameObject _laserBeam;
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public void Play(Vector3 target)
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{
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target += Vector3.up * 0.5f;
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var dist = (target - transform.position).magnitude;
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transform.LookAt(target);
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_laserBeam.transform.localScale = new Vector3(
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_laserBeam.transform.localScale.x,
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_laserBeam.transform.localScale.y,
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dist/2f);
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StopAllCoroutines();
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StartCoroutine(ShowAndHide());
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}
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private IEnumerator ShowAndHide()
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{
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_laserBeam.SetActive(true);
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yield return new WaitForSeconds(_duration);
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_laserBeam.SetActive(false);
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}
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}
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}
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