maint: renamed player folder to units to match namespaces. added unit class as well.

This commit is contained in:
Chris
2025-10-04 01:05:37 -04:00
parent a80d1d487e
commit af0aab450b
38 changed files with 22 additions and 6 deletions

View File

@@ -0,0 +1,57 @@
using System;
using Reset.Core.Tools;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Reset.Units{
public class ResolvedMovement{
public struct MoveDirection{
private Transform owner;
// Both are in world space, and translated to local
private Vector2 _moveRaw;
private Vector2 _moveDir;
[ShowInInspector]
public Vector2 World{
get{
DebugOverlayDrawer.ChangeValue("Movement", "_moveDir", _moveDir);
return _moveDir;
}
set{
_moveDir = value;
}
}
[ShowInInspector]
public Vector2 Local => owner.InverseTransformDirection(_moveDir.ToVector3()).ToVector2();
[ShowInInspector, PropertySpace(5)]
public Vector2 RawWorld{
get{
DebugOverlayDrawer.ChangeValue("Movement", "_moveRaw", _moveRaw);
// return owner.TransformDirection(_moveDir.ToVector3()).ToVector2();
return _moveRaw;
}
set{
_moveRaw = value;
}
}
[ShowInInspector]
public Vector2 RawLocal => owner.InverseTransformDirection(_moveRaw.ToVector3()).ToVector2();
public MoveDirection(Transform ownerTransform){
owner = ownerTransform;
_moveDir = Vector2.zero;
_moveRaw = Vector2.zero;
}
}
[ShowInInspector, InlineProperty, BoxGroup("Direction"), HideLabel] public MoveDirection moveDirection;
public float moveSpeed;
public Quaternion rotation;
public float rotationSpeed;
public float gravity;
}
}