maint: renamed player folder to units to match namespaces. added unit class as well.

This commit is contained in:
Chris
2025-10-04 01:05:37 -04:00
parent a80d1d487e
commit af0aab450b
38 changed files with 22 additions and 6 deletions

View File

@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using ParadoxNotion.Design;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Reset.Units{
[Serializable]
public class UnitMovementData{
// Movement Direction
[Title("Direction Changing Softeness"), HideLabel, InlineProperty] public SettingValue<float> directionChangingSoftness = new SettingValue<float>(1f, defaultSmoothing: 1f);
[Title("Direction Spinning Hardness"), HideLabel, InlineProperty] public SettingValue<float> directionSpinningHardness = new SettingValue<float>(3f, defaultSmoothing: 1f);
[Title("Directoon Spinning Speed"), HideLabel, InlineProperty] public SettingValue<float> directionSpinningSpeed= new SettingValue<float>(3f, defaultSmoothing: 1f);
[SliderField(0,1)]
[Title("Air Direction Decay"), HideLabel, InlineProperty] public SettingValue<float> airDirectionDecay = new SettingValue<float>(1f); // TODO: Check default value
// Move Speed
[Title("Acceleration"), HideLabel, InlineProperty] public SettingValue<float> acceleration = new SettingValue<float>(5f);
[Title("Deacceleration"), HideLabel, InlineProperty] public SettingValue<float> deacceleration = new SettingValue<float>(5f);
[Title("Move Speed"), HideLabel, InlineProperty] public SettingValue<float> moveSpeed = new SettingValue<float>(15f, defaultSmoothing: 10f);
// Jumping
// [Title("Jump Power"), HideLabel, InlineProperty] [ShowInInspector] public SettingValue<float> jumpPower = new SettingValue<float>(0f);
// [Title("Move Smoothing"), HideLabel, InlineProperty] public SettingValue<float> jumpPowerDecay = new SettingValue<float>(3f); // TODO: Check default value
// Gravity
[Title("Gravity Power"), HideLabel, InlineProperty] [ShowInInspector] public SettingValue<float> gravityPower = new SettingValue<float>(1f);
[Title("Gravity Max"), HideLabel, InlineProperty] public SettingValue<float> gravityMax = new SettingValue<float>(8f);
[Title("Gravity Acceleration"), HideLabel, InlineProperty] public SettingValue<float> gravityAcceleration = new SettingValue<float>(1f);
[Title("Gravity Scale"), HideLabel, InlineProperty] public SettingValue<float> gravityScale = new SettingValue<float>(1f);
// Rotation
[Title("Rotate Facing"), HideLabel, InlineProperty] public SettingValue<PlayerFacingDirection> facingDirection = new SettingValue<PlayerFacingDirection>(initValue: PlayerFacingDirection.Momentum);
[Title("Rotation Speed"), HideLabel, InlineProperty] public SettingValue<float> rotationSpeed = new SettingValue<float>(5f);
public List<IResettableSettingValue> GetAllSettings(){
var outputList = new List<IResettableSettingValue>();
IResettableSettingValue[] settings = {
directionChangingSoftness,
directionSpinningHardness,
directionSpinningSpeed,
acceleration,
deacceleration,
airDirectionDecay,
moveSpeed,
gravityPower,
gravityMax,
gravityAcceleration,
gravityScale,
facingDirection,
rotationSpeed,
};
outputList.AddRange(settings);
return outputList;
}
}
}