change: more alterations to the new movement and settingvalue system
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37
Assets/Scripts/Player/ResolvedMovement.cs
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37
Assets/Scripts/Player/ResolvedMovement.cs
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Reset.Units{
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public class ResolvedMovement{
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public struct MoveDirection{
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private Transform owner;
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private Vector2 _moveDir; // Always local
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public Vector2 World{
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get => owner.TransformDirection(_moveDir);
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set{
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_moveDir = owner.InverseTransformDirection(value);
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}
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}
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public Vector2 Local{
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get => _moveDir;
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set {
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_moveDir = value;
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}
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}
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public MoveDirection(Transform ownerTransform){
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owner = ownerTransform;
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_moveDir = Vector2.zero;
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}
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}
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[ShowInInspector] public MoveDirection moveDirection;
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public float moveSpeed;
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public Quaternion rotation;
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public float rotationSpeed;
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public float gravity;
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}
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}
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