change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector

This commit is contained in:
Chris
2025-09-23 14:14:47 -04:00
parent b21adf93e2
commit bd2903a0b2
10 changed files with 445 additions and 838 deletions

View File

@@ -212,615 +212,109 @@ MonoBehaviour:
additionalMoveDirection: {x: 0, y: 0, z: 0}
data:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
targetValue: {x: 0.5, y: 0.5}
currentValue: {x: 0.5, y: 0.5}
targetSmoothing: 1
targetEasing: 2
defaultValue: {x: 0.5, y: 0.5}
defaultSmoothing: 1
defaultEasing: 2
acceleration:
value: 2.3
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 10
currentValue: 1.5
targetSmoothing: 1
targetEasing: 2
defaultValue: 5
defaultSmoothing: 1
defaultEasing: 2
deacceleration:
value: 1
smoothing: 7.46
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 20
currentValue: 2
targetSmoothing: 1
targetEasing: 2
defaultValue: 5
defaultSmoothing: 1
defaultEasing: 2
airDirectionDecay:
value: 1
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 1
currentValue: 1
targetSmoothing: 1
targetEasing: 2
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
softening:
value: 5
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 4
currentValue: 1
targetSmoothing: 1
targetEasing: 2
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
moveSpeed:
value: 10
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 4
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 15
currentValue: 15
targetSmoothing: 10
targetEasing: 2
defaultValue: 15
defaultSmoothing: 10
defaultEasing: 2
gravityPower:
value: 0.1
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 1
currentValue: 1
targetSmoothing: 1
targetEasing: 2
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
gravityMax:
value: 8
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 8
currentValue: 8
targetSmoothing: 1
targetEasing: 2
defaultValue: 8
defaultSmoothing: 1
defaultEasing: 2
gravityAcceleration:
value: 3
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 5
currentValue: 5
targetSmoothing: 1
targetEasing: 2
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
gravityScale:
value: 1
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 1
currentValue: 1
targetSmoothing: 1
targetEasing: 2
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
rotateFacing:
rid: -2
targetValue: 4
currentValue: 4
targetSmoothing: 1
targetEasing: 2
defaultValue: 4
defaultSmoothing: 1
defaultEasing: 2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
targetValue: 5
currentValue: 5
targetSmoothing: 1
targetEasing: 2
defaultValue: 5
defaultSmoothing: 1
defaultEasing: 2
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
smoothing:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
acceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
deacceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
airDirectionDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
softening:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
moveSpeed:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityMax:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityAcceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityScale:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotateFacing:
rid: -2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
easing:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
acceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
deacceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
airDirectionDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
softening:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
moveSpeed:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityMax:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityAcceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityScale:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotateFacing:
rid: -2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
defaultData:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
acceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
deacceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
airDirectionDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
softening:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
moveSpeed:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityMax:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityAcceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityScale:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotateFacing:
rid: -2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
defaultSmoothing:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
acceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
deacceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
airDirectionDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
softening:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
moveSpeed:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityMax:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityAcceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityScale:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotateFacing:
rid: -2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
defaultEasing:
moveSmoothing:
value: {x: 0, y: 0}
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: {x: 0, y: 0}
acceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
deacceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
airDirectionDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
softening:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
moveSpeed:
value: 0
smoothing: 10
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
jumpPowerDecay:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityPower:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityMax:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityAcceleration:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
gravityScale:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotateFacing:
rid: -2
rotationSpeed:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
rotationInputBlending:
value: 0
smoothing: 1
easing: 2
currentSmoothing: 0
currentValue: 0
refVel: 0
references:
version: 2
RefIds:
- rid: -2
type: {class: , ns: , asm: }
targetValue: 0.3
currentValue: 0.3
targetSmoothing: 1
targetEasing: 2
defaultValue: 0.3
defaultSmoothing: 1
defaultEasing: 2
--- !u!114 &679199079481597207
MonoBehaviour:
m_ObjectHideFlags: 0