change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector
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@@ -1,4 +1,5 @@
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using Sirenix.OdinInspector;
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using Reset.Core.Tools;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Reset.Units{
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@@ -6,25 +7,50 @@ namespace Reset.Units{
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public struct MoveDirection{
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private Transform owner;
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private Vector2 _moveDir; // Always local
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private Vector2 _moveRaw;
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private Vector2 _moveDir; // Always world??
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[ShowInInspector]
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public Vector2 World{
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get => owner.TransformDirection(_moveDir);
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set{
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_moveDir = owner.InverseTransformDirection(value);
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get{
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DebugOverlayDrawer.ChangeValue("Movement", "_moveDir", _moveDir);
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// return owner.TransformDirection(_moveDir.ToVector3()).ToVector2();
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return _moveDir;
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}
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set{
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_moveDir = value;
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}
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}
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[ShowInInspector]
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public Vector2 Local{
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get => _moveDir;
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set {
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_moveDir = value;
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get => owner.InverseTransformDirection(_moveDir.ToVector3()).ToVector2();
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private set {
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// _moveDir = value;
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}
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}
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public Vector2 RawWorld{
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get{
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DebugOverlayDrawer.ChangeValue("Movement", "_moveRaw", _moveRaw);
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// return owner.TransformDirection(_moveDir.ToVector3()).ToVector2();
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return _moveRaw;
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}
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set{
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_moveRaw = value;
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}
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}
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public Vector2 RawLocal{
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get => owner.InverseTransformDirection(_moveRaw.ToVector3()).ToVector2();
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}
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public MoveDirection(Transform ownerTransform){
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owner = ownerTransform;
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_moveDir = Vector2.zero;
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_moveRaw = Vector2.zero;
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}
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}
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