added: player dies if not picked up in time
This commit is contained in:
50
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs
Normal file
50
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Units {
|
||||
[Category("Reset")]
|
||||
[Description("Moves a unit and calls the appropropriate RPC to move the unit on the owner")]
|
||||
public class MoveUnit : ActionTask<Unit>{
|
||||
protected override string info{
|
||||
get => $"Move Unit to <b>{position.value}</b>";
|
||||
}
|
||||
|
||||
public BBParameter<Vector3> position;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute() {
|
||||
if (agent.UnitIsLocal()) {
|
||||
agent.SetNewPosition(position.value);
|
||||
} else {
|
||||
agent.SetNewPositionRpc(position.value);
|
||||
}
|
||||
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 643835ba2f810ea48813c97dc4213947
|
||||
@@ -51,14 +51,6 @@ namespace Reset.Units{
|
||||
|
||||
public override void UnitUpdate(){
|
||||
GetComponent<IKillable>().DrawHealthDebug();
|
||||
|
||||
if (IsDowned) {
|
||||
timeDowned += 1f * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (timeDowned > 5f) {
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
|
||||
public void TakeDamage(DamageSource[] sources){
|
||||
@@ -92,15 +84,6 @@ namespace Reset.Units{
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetNewPosition(Vector3 position){
|
||||
var contr = GetComponent<CharacterController>();
|
||||
contr.enabled = false;
|
||||
|
||||
transform.position = position;
|
||||
|
||||
contr.enabled = true;
|
||||
}
|
||||
|
||||
public void Down(){
|
||||
Graph.SendEvent("Downed");
|
||||
}
|
||||
|
||||
@@ -74,8 +74,6 @@ namespace Reset.Units{
|
||||
|
||||
UnitUpdate();
|
||||
}
|
||||
|
||||
public virtual void SetNewPosition(Vector3 position){ }
|
||||
|
||||
public virtual void UnitUpdate(){ }
|
||||
|
||||
@@ -101,6 +99,23 @@ namespace Reset.Units{
|
||||
Draw.ingame.Label2D(transform.position + Vector3.up * 2.5f, onlineStatus, onlineColor);
|
||||
}
|
||||
|
||||
[Rpc(SendTo.Owner)]
|
||||
public void SetNewPositionRpc(Vector3 position){
|
||||
SetNewPosition(position);
|
||||
}
|
||||
|
||||
|
||||
public void SetNewPosition(Vector3 position){
|
||||
var contr = GetComponent<CharacterController>();
|
||||
|
||||
if (contr)
|
||||
contr.enabled = false;
|
||||
|
||||
transform.position = position;
|
||||
|
||||
if (contr)
|
||||
contr.enabled = true;
|
||||
}
|
||||
|
||||
private void DrawStateGizmo(){
|
||||
if (fsm && UnitIsLocal()) {
|
||||
|
||||
Reference in New Issue
Block a user