added: player dies if not picked up in time
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50
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs
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50
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace Reset.Units {
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[Category("Reset")]
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[Description("Moves a unit and calls the appropropriate RPC to move the unit on the owner")]
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public class MoveUnit : ActionTask<Unit>{
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protected override string info{
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get => $"Move Unit to <b>{position.value}</b>";
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}
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public BBParameter<Vector3> position;
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//Use for initialization. This is called only once in the lifetime of the task.
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//Return null if init was successfull. Return an error string otherwise
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protected override string OnInit() {
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return null;
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}
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//This is called once each time the task is enabled.
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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protected override void OnExecute() {
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if (agent.UnitIsLocal()) {
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agent.SetNewPosition(position.value);
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} else {
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agent.SetNewPositionRpc(position.value);
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}
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EndAction(true);
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}
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//Called once per frame while the action is active.
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protected override void OnUpdate() {
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}
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//Called when the task is disabled.
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protected override void OnStop() {
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}
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//Called when the task is paused.
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protected override void OnPause() {
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}
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}
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}
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2
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs.meta
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2
Assets/Scripts/Core/Graph Tasks/MoveUnit.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 643835ba2f810ea48813c97dc4213947
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